SolO'Toole - Guide to Winning All 3 Scenarios Solo!

Card draw simulator

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Derived from
None. Self-made deck here.
Inspiration for
"Skids" Marque 1 0 0 1.0
SolO'Toole - Guide to Winning All 3 Scenarios Solo! 0 0 0 1.0
SolO'Toole - 7 Exp 0 0 0 1.0
"Skids" O’Toole in Quarantine 1 1 0 1.0
SolO'Toole - Guide to Winning All 3 Scenarios Solo! 0 0 0 1.0
SolO'Toole - Guide to Winning All 3 Scenarios Solo! 0 0 0 1.0
SolO'Toole - Guide to Winning All 3 Scenarios Solo! 0 0 0 1.0
SolO'Toole - Guide to Winning All 3 Scenarios Solo! 0 0 0 1.0

Dreadreaper · 6177

Welcome to my brief primer on how to win all 3 scenarios as O'Toole. This description contains SPOILERS in the descriptions below.

General Overview:

Skids is pretty average at everything, which makes me great for taking on all 3 scenarios solo:

Money: Emergency Cache, Burglary, and his broken Elder Sign trigger.

Damage: Machete, Vicious Blow, Backstab, Dynamite Blast, and Sneak Attack, mean you are a damage dealing machine. Don't use any of the other weapons. Machete is the best.

Health: Generally you will not take very much damage with Dodge, and Elusive and some damage absorption on Leo De Luca. Your high evasion keeps you safe. Low Willpower is dangerous, so 2x Physical Training will ensure you don't go insane to Treacheries.

Investigation: Skids has decent investigating at 3, and most scenarios do not need more than a Flashlight and Perception to beat solo.

Mulligan Strategy: Hard mulligan for Leo De Luca. He wins games by himself. Other cards I keep are Emergency Cache, Flashlight, and Machete. Everything else can go back except for in Scenario 3 (explained later).

Scenario 1: Generally a cakewalk for Skids. No real strategy needed. Save a Backstab or Sneak Attack for the priest and you will be fine. Save Flashlight for the Cellar.

EXP: Spend on 2x Leo De Luca, 2x Hot Streak (or 1 if you can't afford both). Replace Leos and Emergency Cache or Burglary.

Scenario 2: Now the real game begins. Try to get out Flashlight, Machete, and Leo De Luca. Our main goal for this scenario is to kill the dude who comes out of the first agenda, and maybe 1 or 2 other cultists. I have found that killing all 6 is completely impossible solo, unless you get incredibly lucky. This will not affect us in scenario 3, so don't worry about it.

Once you've killed the cultist who comes out of the agenda, it is CRITICAL that you resign before hitting the requisite amount of doom on the second agenda. You do not want to let it trigger, as it causes you to lose 2 cards at the beginning of scenario 3.

EXP: Personally, I only killed 2 ghouls here and received 2 EXP after my failed Hospital Debts. I had one EXP remaining from the previous scenario and opted to get 1x Sure Gamble for scenario 3. I replaced a Burglary.

Scenario 3: Here we are. The main event. Hard mull for Leo De Luca, Dynamite Blast, Vicious Blow, and Machete. Nothing else matters very much. Physical Training is nice to see early on.

My strategy for this scenario is as follows: Phase 1: Stay in the starting location and draw cards, gain resources, and play assets. Do NOT move around and look for clues. It is a waste of time and will just spawn more enemies. You are looking for 2x Dynamite Blast, 2x Vicious Blow, 1x Machete in order to win the game. Then, you need to save up resources to be able to play all of those cards. It also helps to have Dodge or On the Lam for the final turn.

You will draw enemies and horrible treacheries. Try to float some cash and play Physical Training to counter the terrible Willpower treacheries. Evade and move to any Woods when you draw an enemy. If it has hunter, kill it instead.

Phase 2: Make sure you get Physical Training for the horrible trigger of Agenda 2. You do not want that to happen.

Phase 3: Once enough doom accumulates (along with some acolytes in random forests), you will trigger the spawning of the boss. At this stage you need to have the cards in your hand and enough resources to play them. You also need to be in a Woods (preferably with no enemy). You now have one more turn to prepare while he moves into the main path from the ritual site. Once he moves into the main path, you are going to do the following:

  1. Play 2x Dynamite Blast for 6 damage.
  2. Move into the Main Path.
  3. Attack with Machete and use 2x Vicious Blow. Ideally, you will also have Sure Gamble to ensure a win here. If you draw a Tentacle Chaos Token and auto lose, then the Elder Sign gods are not with you.

This will deal a total of 10 damage in 4 actions (which you should have with Leo De Luca or by using your ability).

If you made it this far, congratulations! If something ruined you in Scenario 3, just try it again.

Final note: If you have the weakness that discards all your resources or your hand, you can try this strategy, but you will probably fail. Bad luck!

I hope I helped some people beat Scenario 3. Good luck everyone! Let me know your thoughts in the comments. Love this game!

-Dreadreaper

9 comments

Nov 25, 2016 Hennessy · 110

With Skid you can win the game in Devourer Below to get the Resolution 1 instead of your way to get the Resolution 2. You just need higher damage output than you have and move and act quickly in Midnight Masks + Devourer Below. You do not even need the Dynamite Blast afterwards. It is however interetsing deck and gameplay description.

Nov 25, 2016 Dreadreaper · 6177

Hi Hennessy - I'm curious as to which cards would be added to increase damage output. I think this set of cards gives you extremely high damage output at the maximum efficiency. I don't want to run cards like the pistols, which are completely outclassed by Machete. You can definitely do well in scenario 2 with this deck - I got a bad run out of the treachery deck and some bad pulls from the bag which significantly slowed me down.

You could definitely attempt resolution 1 with this deck and be successful as well. Thank you for the feedback I'm glad you enjoyed the write up! :)

Nov 25, 2016 teamjimby · 138

Great write up! It's interesting to see a deck that uses so few of the asset slots.

Nov 25, 2016 Hennessy · 110

I have my decklist here also, you can see it under my profile. However, I thin some cards will give you mroe damage. Mainly what i miss here are pumps to strength (dedicated one plus unexpected courage) and double sure gamble, all of these will makes your wins in combat stabilised. Also despite the fact that I agree that Machete is better than pistols, pistols increase the amount of weapons in your deck and chance you get one in your opening hand. But as I said, it is quite interesting deck and gameplay for me, so really thank you for sharing, I am definitely going to try some of your ideas.

Dec 14, 2016 bullettrang · 13

Sorry what does "hard mulligan" mean exactly? Is it different from a typical mulligan?

Dec 15, 2016 Django · 4855

I guess hard mulligan means "discard as many cards as possible", to get leo in your starting hand.

Dec 15, 2016 Django · 4855

You can also use Elusive to setup Dynamite Blast.

Dec 18, 2016 Dreadreaper · 6177

@Django - Correct on both counts! I forgot to mention Elusive is there to setup a nice Dynamite Blast in scenario 3.

Oct 08, 2017 bonesix · 1

Fine Deck that works. You get in trouble only when both copies of machete are located at the bottom of the deck (happened) and you have hard time to evade or fight the monsters. Last time i played this even both copies of Leo de Luca were at the very bottom of my deck, but managed to get it anyway done to kill the boss. But at Scenario 3 it is really all about burning through your deck while trying to avoid too much trouble with enemies