Outdated Deck

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
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Valentin1331 · 56586

Outdated Deck

6 comments

Mar 07, 2021 Aesyn · 231

"Play Will to Survive for free using On Your Own x2"

Is there something I'm missing? Because On Your Own is limit 1 per investigator. It doesn't break the combo but it is a bit more expensive than free.

Mar 07, 2021 Valentin1331 · 56586

Oops forgot about that one, that was too easy... Indeed then it makes more sense to have the Permanent one and the 2 other resources from one of the 2 Drawing Thin

Mar 07, 2021 suika · 9269

"...it is not intended to be played for real as it annihilates the reason why we're playing the game: Horror"

It's not meant to be played for real because it works poorly if you actually try it out. Seriously, go try playing this deck on Hard or Expert at least once before posting it.

You have no draw to get your combo pieces in place, you have a good chance of starting without weapons and have your prepared for the worst not hit anything. Even if you're lucky enough to draw a weapon, after you run out of ammo, if you don't have act of desperation you're still in trouble.

Mar 08, 2021 the1armedbandit · 1

Replacing the On Your Own with the permanent allows you to run more weapons (like a cheap knife, or keeping the baseball bats) to supplement the shortcoming that is empty gun with no act of desperation, and I would upgrade the Prepared for the Worst into the lvl2 Backpack for more draw power. Maybe run one less True Survivor since you only have 4 skills in this deck

Mar 10, 2021 Valentin1331 · 56586

Indeed as you can't run 2 On Your Own in one turn, this deck should be changed to have the permanent version and 2 Baseball Bats :)

Or even think of Marksmanship or Ever Vigilant for easier set-up.

Mar 11, 2021 suika · 9269

Post "errata", you still lack soak. Even if you don't make any tests during your turn, you can easily be defeated to horror from mythos or from enemy attacks before you're set up. Also you're missing the point of track shoes. You don't take it for the free move, you take it because you literally don't care if you pass or fail.

You also don't need to do True Survivor every single turn, even if you did have the economy to do so. This is simply because losing one action each turn is terrible for tempo and is equivalent to inflicting Frozen in Fear on yourself. So you don't actually need to plan out how to gain exactly 7 resources each round.

There's a reason True Survivor/Will to Survive/Resourceful loops are traditionally done with Pete — because Pete has great tempo, built in action compression from Duke, access to Leo de Luca for free actions, and Renfield for the resources. If you want to make an equivalent for Yorick, consider how you're going to deal with the tempo issue and how you're going to compensate for actions lost playing True Survivor. Maybe Safeguard will be part of the solution, to save you some move actions?

Finally, test your decks! No amount of theory-crafting beats running a deck a few times in standalone hard mode. I've tested about 6-7 different variants of the TS/WtS/Resourceful on Yorick recently, and I've never found their performance to be particularly satisfactory when compared to Eucat variants mainly due to slow setup and weak payoffs. I'll be rooting for you if you think you can make it work properly.