Solo Highlander Winifred

Card draw simulator

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davidvs · 50

I wanted an Underworld Support Winifred for The Forgotten Age. This deck worked great!

As a minor spoiler for an obviously exploration-themed storyline, immediate clue finding is often required to open up the maps in The Forgotten Age. Immediate weapons and clue finding are thus vital.

(There are other Underworld Support Winifred decks that have fun combo pieces, such as Wini Meenie Money Moe. But those require adventures with more initial "breathing room" in either time or space.)

This deck includes Double or Nothing because it allows your weapons to do 4 damage in one action.


Weakness Management

When I played The Forgotten Age I picked the basic weakness Atychiphobia and after drawing it purposefully left it in my threat area. That seemed the most Winifred way to play!

Now I am playing The Dunwich Legacy and drew a random weakness, Leg Injury. So for this second cycle I replaced Sleight of Hand with Painkillers to have some healing.


Spoiler for The Dunwich Legacy

This deck is very weak to The Dunwich Legacy Sorcery encounter card Beyond the Veil, which can appear as early as "Extracurricular Activity". (Although failing that particular scenario is not a big deal.)

Therefore Winifred should start the campaign with "The House Always Wins" and use experience from that scenario to acquire Counterespionage (1) and Bulletproof Vest (3). For this campaign those upgrades can replace "Watch this!" and Manual Dexterity, the deck's two least important skill cards.

Other alternatives I do not own include Purifying Corruption (4) or the combination of Versatile (2) with either Dr. William T. Maleson or Deny Existence.


Upgrade Plan (23 experience total)

Remember that the value in Underworld Support is that your experience is worth more because you only need to upgrade one copy of a card. You start the campaign weaker, but get stronger almost twice as fast.

Lockpicks (0)Lockpicks (1) and Switchblade (0)Switchblade (2) These are obvious priority upgrades.

Streetwise (0)Gené Beauregard (3) Gené was amazing in The Forgotten Age because those exploration-themed maps are often cramped and oddly shaped in ways that really benefit from moving enemies and clues around to make needed space. I am curious if she will also shine in The Dunwich Legacy.

Streetwise (3) allows emergency clue finding when needed.

"I'm outta here!"Eon Chart (4) Both cards help you conclude the adventure. Later adventures have more complicated conclusions than simply resigning. Evading two enemies as a free action at the start of your final round can let you do what needs to be done.

Think on Your FeetPrecious Memento (4) helps keep you alive. At this point also get Relic Hunter (3).

Lucky Cigarette Case (0)Lucky Cigarette Case (3) helps with the final chapters of a cycle.


Other Upgrades

Savant (1) is a small but helpful upgrade. A skill to commit for 3 would help Winifred handle the Encounter deck.

Mauser C96 (0)Mauser C96 (2) and Pickpocketing (0)Pickpocketing (2) are two fun yet unnecessary upgrades because the deck does not need more resources.


Go Big or Go Home

If Winifred herself was making this deck, she would start with In the Thick of It and spend 2 experience on Charon's Obol and 1 experience on Lockpicks (1). Are you equally brave and confident?

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