Verrat

Schrecken.

Mythos

Surge.

Enthüllung - Falls du mindestens 3 Horror hast, verlierst du 1 Aktion.

Sie erstarrte und ihre Kehle fühlte sich an wie zugeschnürt. Tränden stiegen ihr in die Augen. Ihr Sichtfeld wurde immer enger und alles verschwamm vor ihren Augen. Dann verstand sie schließlich.
Magali Villeneuve
Der Pfad nach Carcosa #85. Wahnvorstellungen #5-6.
In den Wahnsinn abgleiten

FAQs

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Reviews

I have a dubt with this card. It means 3 horror in my main chara or 3 or more horror in total including assets? Because I have a case with Yorick has 2 horror and the asset beat cop has 1, the total is 3 but only 2 on me. So should lose the action or not?

Emisario · 4
"You" here only means your investigator card. So in your case, no. — toastsushi · 68

Really weird card. First, the art is personally a bit ick to me, "wet-looking realism" isn't my preferred style.

Second, this thing's balancing is absurdly variable; either it just surges into something harmless, surges into something bad, or costs you an action before throwing something bad at you. Add in the fact that there are 2 of these in the encounter deck (almost certainly back to back, because encounter decks are sentient and malevolent) and you could go from "nothing-nothing-Ghoul Minion" to "nothing-nothing-Corpse Dweller" to "lose an action-lose an action-get an Asylum Gorger thrown in your face." Yes, I understand that randomness is an inherent element in a card game like Arkham, but this degree of it doesn't feel right.

Third, Descent into Madness does nothing with the rest of its set. No "If there is a hidden card in your hand..." trigger, no "For each hidden card in your hand..." reference, just a Revelation effect that feels more at home in the Core Set's Striking Fear. This is a bit of a letdown, especially due to how innovative the rest of the set is (or at least was, on release) with the Hidden keyword.

Very "eh" card. Best thing I can say about it is it's a masterclass in why Surge should virtually never be printed on cards that actually alter the game state; Surge is a very blunt tool, and the variability it adds to a card can make the element of random chance go from "present" to "overpowering."