
This card is absolutely ridiculous. It's not just a permanent Premonition, it's more like a permanent Will to Survive. Why it's only limited to "once per phase" I have no clue (pun not intended).
Here's why this thing is more than just Premonition. While Premonition can grab anything ─ Auto-fail, nasty symbols, "draw another token"-tokens like blurses ─ this thing will grab only good tokens. Not only that, once it has a good token, it's really not that hard to keep that good token... FOREVER.
Here's what a typical game looked like when I was playing Agatha Crane for the first time:
- Draw Ocula Obscura, make happy noises because you'll no longer have to deal with the chaos bag soon.
- Play Ocula Obscura, and use Eyes of the Dreamer to fish out a good token, let's say 0.
- Next mythos phase, draw any non-combat test, automatically succeed and immediately seal your 0 again.
- Investigate any 4 or lower shroud location, automatically succeed and immediately seal 0 once again.
- Keep yourself busy with any of the many (testless) events you're playing anyway because your name is Agatha like Preposterous Sketches, Deep Knowledge, Guidance, Cosmic Revelation, Extensive Research, Blood-Rite, Drawn to the Flame (probably do this one before no. 4 in case of a test)...
- Repeat from no. 3 next turn.
Heck, you don't even need to play any stat boosters or skills anymore (I sure didn't), because you can literally succeed at anything that's not combat! This leaves so much room to add many events to your deck which leads to incredibly flexiblity on top of your ability.
My team was astounded by how ridiculously easy the game suddenly became for me. "Oh no! We have to do this difficult Will test of 5, what do we do!" Oh, let me just hop over there and commit a single willpower icon from one of the many events, which I can immediately play anyway later with my ability, and re-seal that 0 for good measure.
Even if you lose that 0 because you just HAD to do 2 tests this phase (PHASE) or drew one of the extremely rare combat test encounters, it's laughably easy to get it back and repeat the cycle all over again next turn.