
Absolution is high-variance. In a clean Standard bag (9 numeric / 7 symbols), playing it at X=0 usually nets you about one or two Bless tokens — but there’s always the chance you just pull three normal symbols and get nothing. You can pay resources to reveal more tokens and improve the odds, but the costs ramp up quickly.
The real use case is when you already have a decent number of Bless tokens in the bag (say 5–7) and you’re looking for healing. That way you’re less likely to whiff, and you won’t waste value by running into the Bless cap.
The problem is reliability: to be around 80% sure of healing three or more horror with five Blesses in the bag, you’d need to dump about 11 resources into this card. That’s absurd.
If you want steady Bless generation, Keep Faith is the better tool — 2 resources for a guaranteed four Bless tokens, no fuss, no gamble, no action (!). Absolution is only worth it if you’ve got a pile of spare cash and need the healing right now.
If you’re running a big-money Bless Rogue who can casually throw double digits of resources into a single play, Absolution can turn into a flashy full-heal + max Bless refill. Niche, but stylish. Possible combo with Hallow?