Fingerprint Kit

Paying 4xp to make a card MORE expensive feels like a really tough sell. The extra Int boost is nice, but often in low player count games there won’t necessarily be 3 clues available on the location to grab. I wish this had just decreased the resource cost and/or added a supply token, so it felt properly like an upgrade, rather than just a bigger, clunkier item

Mighty Jim · 37
I guess they wanted to keep the upgrade in line with Rite of Seeking (0) -> Rite of Seeking (4) — Nenananas · 273
Double Down

Too pricey for most decks but decent in big money decks. At 2 exp, it compares pretty unfavorably to something like Savant which only costs 1 exp, usually gives 2-4 wild but for no resource cost and both cover similar classes. But if you start spending 2 or 3 resources you basically get an auto success which compares similarly to Justify the Means which is 3 exp and also had a downside but is an auto success.

fates · 57
Yeah, this only makes sense in big money or oversucceed decks. Because with all the constraints it just shows how OP Inquiring Mind is. — AlderSign · 453
Primed for Action

UPDATE: Disregard, this review included a misread of SttP.

+++

Emergency Cache(0) grants +1 tempo- 3R at the price of 1 card & 1 action- whereas Primed For Action gives potentially +2 tempo: spend 1 card + 1 action, gain a discount of 2 resources + 2 actions.

But its dependencies make it near unplayable. You need 2 other cards (the gun and upgrade) ready to go, and Guardians can't afford to stall playing their weapon.

Stick To The Plan, however, can guarantee you have Primed and Custom Modifications (the only non-fast Upgrade that can be SttP'd) from the start. Now you're only relying on luck for 1 card, the weapon itself.

So:

  • if you've earned 6XP to get SttP,
  • and you wanted to play Custom Mods,
  • and you don't take Leather Grip on Custom Mods,
  • and you feel really confident you'll mulligan into a gun on your draw,
  • and you can wait until turn 2 to play that gun,
  • and you didn't have anything else you wanted to use those two slots on SttP for,
  • and all of the above feels better than just paying 2xp for Emergency Cache(2)...

...then Primed For Action is a great way to gain 1 tempo over ECache!

HanoverFist · 774
You can not play Primed and Custom Mod in the same round from SttP, because SttP exhausts to play one event. — Susumu · 385
Correct! Which is why "...and you can wait until turn 2 to play that gun" is one of the conditions, as you need 2 turns to get both in hand. — HanoverFist · 774
Ah, wait, I see now that SttP doesn't let you draw, it requires you play them then and there. Ayup, then that use case is out the window as well. — HanoverFist · 774
Apocalyptic Presage

So, does the reaction symbol mean we can choose if it goes into the victory display or we do the hollow effect? Also could you use Bury Them Deep or "Let God sort them out..." to get both the hollow and the victory effect?

Dr_Nifario · 1
Yes, yes, and yes. — AlderSign · 453
Let God sort them out doesnt add enemies to the victory display just itself. — Spamamdorf · 5
Yeah, it says so on the card, I just assumed Dr_Nifario read it. — AlderSign · 453
Still, the answer is "Yes, yes and no." — Susumu · 385
Rather "Yes, yes, and if I'm nitpicking no." — AlderSign · 453
I would say, you are nitpicking here, "to get both the hollow and the victory effect" clearly meant both effects from "Apocalyptic Presage". But enough arguing from my side here. — Susumu · 385