Solemn Vow

It is a Myriad card that doesn't interact with its other copies unlike most Myriad designs that came in TDE IE box. By including maximum 3 you can place a vow on each player in full 4 players party. Playing on lower player count, more copies let you play multiple stacked on one investigator in order to move more than 1 dmg/horror in a round. You can include just 1 copy to optimize deck space and it still works fine. I find this freedom to choose a quantity a neat design for this one.

5argon · 8900
Sefina Rousseau

Here are the chances of drawing at least 5 events in your 13 initial cards for the ability, depending on the number of events in your deck. This includes Painted World in the total of 36 starting cards (weaknesses are reshuffled). Also included are chances if 2 cards are added during the campaign for comparison. This is calculated using a hypergeometric distribution (appropriately assuming no replacement):

Number of Events: Chance of drawing at least 5 in 13 -> New chance of at least 5 in 13 if 2 non-event cards are added

24: 99.9% -> 99.6%

23: 99.7% -> 99.1%

22: 99.3% -> 98.2%

21: 98.5% -> 96.8%

20: 97.2% -> 94.6%

19: 95.0% -> 91.5%

18: 91.8% -> 87.2%

17: 87.3% -> 81.7%

16: 81.3% -> 74.8%

15: 73.9% -> 66.8%

14: 65.0% -> 57.7%

Hopefully this will help with some of your optimization.

Bewitching

Clarification: 'Engaging Enemies vs Being Engaged by Enemies: When an investigator engages an enemy, that enemy has also engaged that investigator, and vice-versa. There is no difference between engaging an enemy and being engaged by an enemy. Effects that trigger “after an enemy engages you” will trigger at the same time as effects that trigger “after you engage an enemy.”' - FAQ v.1.3, May 2018:

zman7791 · 3
It's especially handy for Kymani Jones, where the second ability also triggers when she engages an exhausted enemy for free. — AlderSign · 234
I have a rule question concerning this Card: — muzi · 1
Final Rhapsody

Behold, the main reason it's incredibly difficult to fit in Jim's upgraded trumpet. While the trumpet is a significant upside, in exchange for it you have to handle this downside - something that might blast you for up to a total of 10 damage and horror. And you'll have to plan for the full 10 - the upgraded trumpet heavily slants you towards wanting curses, so even if you fill the bag with 10 blesses and curses, you're well within the realm of possibility of hitting all of them.

There are two primary ways of dealing with this if you can't completely negate the card. First, you can run plenty of soak. Spare allies wouldn't hurt. Idol of Xanatos is another method of storing some extra health in an alternate mechanism. If you're using the standard back, Obsidian Bracelet can soak a lot of damage from a treachery in one go. And once you have a little more experience, Grounded (3) also remains a generally useful bit of soak and bonus for any spell-focused character.

Second, you can try to heal it after the fact. More effects exist in modern times to burst heal or top off and keep yourself under the threshold. Hallowed Chalice remains a good option without experience, and Spirit of Humanity fulfills a good mixture of roles for you. Jim's Trumpet will also help keep the horror side of things handled. It's also a luxury, but this is one of those cases where I also wouldn't discount Rite of Equilibrium - the requirements for Jim's ability and unique cards here means you might find an eventual use for it.

There are probably more complicated means of mitigating the weakness as well by removing it completely - Jim technically has access to some stacking shenanigans involving Scroll of Secrets/Alyssa Graham and Foresight, but those are more complex abilities. Just be sure it's worth it - there's only so much value you can milk from Jim's Trumpet to try to make it worth all of this trouble.

(I personally recommend Soul Sanctification if you're going to need to have that much excess random team healing anyways.)

Ruduen · 951
Haste

Duke rewright last faq. Now two parleys gives you an option to activate Haste and get a bonus action for parleying.

Duke!!

Meh. Don't take this as an official ruling (yet) but parley def needs to be distinguished as an action type for the purposes of these effects. It's not a BASIC action (you can't parley without a triggered ability or by playing a card) but I'd rather make it clearer to players that it can count as a unique action type so you can have yr fun, haha.

Arching · 5