String Along

This card should be a good addition to an evasion build, as its core strength is that it can combo with evasion events and assets to boost the test and add a card draw. This helps with succeed by 2, and especially good if you are trying to drag an enemy around to locations with clues.

Some particularly good in-class card combos to try:

Disguise

Slip Away

Sneak By

Blur

Looking forward to testing this out in an upcoming || Jenny Barnes run.

Time4Tiddy · 249
Disguise and Slip Away are the best examples in my opinion, since you bother even less about not disengaging :) — AlderSign · 405
Doppelgänger

Dirty Fighting doesn't specify "at your location" so ... you can trigger Doppelgänger to evade an enemy from an other location and then trigger Dirty Fighting to fight it, right ? Even if this enemy is Aloof.

On the opposite, Lucius Galloway gets the clue at his location.

I think a more standard use is to put it in a deck that gets clues thanks to the presence of an enemy (Fake Credentials, Followed, ...) : you lay Doppelgänger on high-shroud locations and when an enemy enters one of them, you teleport there to try to get the clues. And you can eventually combine it with Obscure: teleport to the location, engage, evade, and then get your clues.

Edit: As indicated below, you can't fight from an other location with Dirty Fighting if you don't have an effect that allows you to fight from an other location.

AlexP · 285
I think what's really (too?) strong about this card that it goes back into your hand. — AlderSign · 405
Indeed: Myriad already gives 3 uses per deck cycle. — AlexP · 285
The ruling on Dirty Fighting's page specifies that you can't use it to take remote fight actions unless your weapon lets you take them (like Enchanted Bow) — blackjet3 · 14
Oh, indeed, I'll edit my review as soon as I found how to strike out the text. — AlexP · 285
Mob Connections

There are a lot of targets for this card: arkhamdb.com

But as all Ilicit assets are almost all Object assets (and all for the ones with uses), I think Mob connections shine with Joey "The Rat" Vigil: use Joey to discard the asset and get 2 resources, attach it to Mob connections, spend an action to draw it, and then use Joey to play it for an additionnai ressource. So 1 action and 1 resource to replay an empty Illicit asset.

See for example my review on Gatling Gun.

Sadly, it doesn't work with Fence (as Joey doesn't care if the asset is fast or not) unless the asset in fast, in which case you pay 1 resource less.

AlexP · 285
Gatling Gun

I have never been a fan of guns with a bunch of ammo as they usually are not very impressive when you math the damages / enemies killed per "magazine": up to 8 with a .45 Automatic, up to 16 with a Flamethrower ... and up to 12 with a Gatling Gun. But a Venturer gives you 6 damages / 12 damages /3 damages respectively.

I Think the only good thing I see with this card (apart from Sleight of Hand if you don't use the taboo list): Joey "The Rat" Vigil + Mob Connections:

  • play the Gatling,
  • use it,
  • use Joey to discard the Gatling and get 2 resources,
  • attach the Gatling to Mob connections,
  • spend an action to draw the Gatling,
  • spend a resource to play Gatling again with Joey.

So basically 1 action and 1 resource to get from "I have an empty Gatling" to "my Gatling is full of ammo".

But I'll probably keep fighting mainly with Tony's Colts, Mauser C96, and a couple other ones, with Vicious Blow, Delilah O'Rourke to get more than 2 damages.

AlexP · 285
IF you don't use the taboo list you might as well play "Double or Nothing" and win for free everytime. — littlisk · 1