Silver Tongue

I wanted to figure out how "Starting" works and the internet told me about a new resource for the game: The Grimoire. It's the new online rules document for 2026 and beyond, found at this url:

Grimoire

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Here's the entry in the Grimoire for Starting:

Starting

Starting is a keyword ability.

After drawing their opening hand and taking a mulligan (but before shuffling any cards that may have been set aside during this step back into their deck), an investigator may search their deck for one copy of a card with the starting keyword and add it to their hand.

• This means that an investigator may begin the game with one additional card in their opening hand.

How they love their abstract terminology... — AlderSign · 474
Baseball Bat

Had one game with William Yorick and baseball bat. I don't quite see why it is a good fit at all. An auto fail leave the player encountered yet unequipped. Two hand slots means there's no backup weapon. Yorick can only retrieve assets after a defeat. Any two health enemy, at level difficult, could be hard to defeat at difficult level.

I Immediately swapped to .45 Thompson, and eventually went for old hunting riffle, by which time the risk can be managed with eucatastrophe and will to survive. and most importantly old hunting riffle, while jammed, is a valid candidate of act of desperation, which can loop with Yorick's elder sign ability and resourceful.

jpfustc · 2
Yeah, knife's better and less precarious. — MrGoldbee · 1585
Dread Curse of Azathoth

I can't think of a single use for this card. Seriously it's just +1 damage and only +2 will. It's exceptional so it not only is more expensive than other more useful cards but also is so bad because you need to have something in place to handle the doom that gets placed on it. If it did not take up an arcane slot I could maybe see a use for it or if it was at the very least a fast action and cost nothing to play but it's just awful. If you are doing some kind of challenge run I guess I could see some use because of how bad it is or maybe a doom build but it's just so awful. I think that if it was a level 0 card it could work maybe but seriously in a mystic deck? You gotta be kidding me.

I *think* they made it that costly because it does not require spending uses. But I agree with you: that one upside does not justify the immense costs. — AlderSign · 474
I think the stats and resource cost is very fair for one of the few spells with infinite uses that doesn't require spending charges/secrets. But this is most definetly ain't worth 6 exp — HeroesOfTomorrow · 108
In a chapter 2 environment I have no clue what they were thinking with this. In a chapter one environment though this is probably fine. Use Elle to hide some of the doom until you luck into a skull, keep a moonlight ritual in hand and only play it if you're unlucky, or just have some token manipulation. — Spamamdorf · 5
It's main problem is, that Cosmic flame (5) comes with the new core set. It brings the same basic attack, has more versatility and sufficient charges. So the dread curse has to sleep in the box until the stars align and the chapter investigator with doom shenanigan rises. — Tharzax · 2
Needs its combo pieces. Then it's an infinite ammo gun. — MrGoldbee · 1585
So is Meat Cleaver, with far fewer and more realistic combo pieces and 6 less XP cost. — Eudaimonea · 9
True. — MrGoldbee · 1585
The use is consistency - I would only use it with Cosmic Flame [5] (and only after buying both copies). But then you have 3 cards which do very similar things, making your deck more reliable. It's what I used it for in the Dexter deck I posted. Cards don't always have to be "better" to add value, more consistency is value - i.e. you're caught out less often. — HungryColquhoun · 19080
Caustic Reaction

Being able to hit for 3 damage gets this over several key HP breakpoints in Chapter 2 content. And if you find yourself unable to deploy this as an attack yourself, having to commit to a primary fighter is a nice consolation.

CitizenFry01 · 89