Mortar and Pestle

Disclaimer: I have not yet played this card.

Let's analyse it from a purely mathematical perspective: It costs 2 resources, a card and an action to put to play. It comes in with 0 resources. Meaning you have to discover clues 2 separate times (since it gives you a resource for each time you discover clues, not each clue discovered) in two separate turns (it exhausts) to break even just for the resource cost. If we assume the usual "an action is roughly equal to a card which is roughly equal to a resource", you only break even after 4 turns of investigating.

Actually, not even that, since it only pays for Spells cards.

To paraphrase an artist: "there are builds, I'm sure", if you already have Geared Up in mind it saves you a resource and (potentially) an action. But it's kinda hard to see a deck that would need Spell economy whilst having so many Items to justify Geared Up.

I understand the designers were terrified of another Dr. Milan Christopher, but this seems far too niche to be useful for anybody. Maybe if it cost 0. Maaaaaybe if it was fast. Maybe if it used charges instead of resources.

Almevirian · 5
I simply don't get the balancing of cards in the new expansion - either they are broken or trash. — AlderSign · 418
Maybe they’re new people who have no idea about balance yet — Django · 5165
You mean in the game design team? :D — AlderSign · 418
It is a quite niche card because you can only pay for spells, but this category expands with every expansion. All in all there are some synergies one might consider as additional bonus: it is an item so stuff like geared up, ever vigilant and backpack are able to find and play it faster and cheaper. Also it's a tool so attaching your second fine tuning might increase its potential. Also this is a level 0 card so it is accessible with versatile and might be an option for a fast drawing spell using clever. — Tharzax · 1
It’s not just that they’re broken or they’re trash; it’s that we’re often charged 5 XP for trash, but get broken for free. — Eudaimonea · 5
Motivational Speech

If you play an Ally "at no cost", you don't pay the additional costs, right ?

I think a fun use for Motivational Speech is to play Summoned Hound: as you don't pay costs, you don't have to add Unbound Beast in your deck, and therefore you have only the advantages of the ally.

It allows you to simply play the Hound instead of trying a way to get it in play without playing it (for example discarding the Hound and then playing A Chance Encounter).

For Charlie Kane, you can even use the Hound twice:

  • exhaust the Hound to start a Fight / Investigate action,
  • exhaust Bonnie Walsh to get a +3 (so you have a skill value of 8),
  • ready the Hound (with the on Bonnie),
  • exhaust the Hound to use it a 2nd time.
AlexP · 293
Summoned Hound is already great (and IMO a staple) for Charlie for the reasons you mentioned, but wow, this card offers another way to cheese it into play AND use its ability twice in a turn without even needing Bonnie. — AlderSign · 418
Hi, are we sure that "at no cost" doesn't work exactly like "ignoring all costs"?? (Ruling point 2.24) — Piegura · 7
Hastur

This version of Hastur is a Massive punishment for 2 - 1player just for taking the doubt option. The scenario turns out a hell in that situation. The other two versions are waaaay softer compared to this. For such a good campaign as Carcosa is, I consider this card its only flaw: Nearly impossible to beat doubt mode in 1-2 players mode no matter how well you played the campaign. And you find that out at the end.

You got 2 ways to dodge tho? — MrGoldbee · 1495
Spectral Shield

An obviously great choice with Eyes of the Dreamer & Breath of the Sleeper but the really spicy combo I'm surprised nobody has mentioned yet is having Spectral Shield repeatedly eat the 3rd charge off of The Red Clock to take 2 additional actions every single turn!

That's 2 Leo De Luca's with even more soak than the Leo's would normally provide all for 1 action, 2 cards, 3 resources, 10 xp and an accessory slot assuming you can find 1 damage or horror to soak up every turn. The most obvious choice would be to drop the Spectral Shield on a Guardian's Beat Cop or Field Agent. Alternatively, if there happens to be an Internal Injury or Chronophobia in play, your team can laugh off the fact that not only did a basic weakness just get cancelled out but also became a combo enabler in the process. And barring those more convenient options, you can always toss the shield on yourself and just run a copy or two of Forbidden Knowledge to give yourself a useful self-horror outlet for those turns you would otherwise struggle to find an enemy or treachery to hurt yourself with (which serves as a not half-bad excuse to run Adaptable so you don't actually have to put the Forbidden Knowledge's in your deck until you've purchased the Red Clock).

Theoretically, anyone with Rogue 0-5 access can run this combo using Versatile. Of course, Jenny Barnes can do it by taking the Shield as part of her splash. Though the best choice by far is Sefina Rousseau, who can not only run both Red Clock (5) and Spectral Shield as part of her normal deckbuilding options but has a better chance of seeing the clock and shield early with her 13 card starting hand. And she can keep the shield fed by utilizing a full array of charge based Mystic spells. That's important as the one downside to this combo is that Spectral Shield is not an optional effect. You MUST spend charges if any are available to be spent which means you'll likely want a secondary asset with charges to pull from anytime the Shield ends up eating more than 1 charge per turn.

bunit117 · 2
I think Beat Cop and Field Agent wouldn't work, as taking horror/damage is part of the cost of their abilities, so you would not be able to prevent/cancel it while still using them. — Gsayer · 1
Please stop, this card is already broken enough :( — AlderSign · 418
Better consider some other cards like forbidden knowledge, painkillers or it's horror healing pendant — Tharzax · 1
Forbidden Knowledge

The main, general-use purpose of this card is to gain resouces while killing your Arcane Initiate, David Renfield, or other Doomed Ally so their doom diesn't cause the agenda to flip early.

You can hope to kill them in other ways during the Mythos phase, but this just makes it a bit more guaranteed

DemonicDem · 1