Mask of Silenus

I'm surprised there aren't any reviews for this card yet.

This is basically [Grotesque Statue 2] for one less XP, while taking up a slot with much less competition. That alone already makes it a very attractive upgrade.

Everything that made Grotesque Statue excellent applies here as well: it protects you from autofails, nasty symbol effects, and lets you push through critical tests when it matters most. On top of that, Mask of Silenus doesn't discard itself when it runs out of offerings, meaning it can be recharged with other cards instead of having to be replayed.

If your deck can support replenishing its offerings, this is an incredibly efficient source of consistency.

Mopkiddo · 11
Gatling Gun

How to epically fail with this card:

  • Target an elite enemy at a connecting location with Marksmanship. Since there are no enemies at your location, the test difficulty is 0.
  • Emboldened by this display of tactical genius, unleash a glorious hail of 6 bullets for a whopping 7 damage.
  • Then remember that Gatling Gun changes the damage assignment, forcing it to be distributed among enemies at your location... where there are none.
  • Quietly contemplate your life choices.
Ramun · 1532
[Sad trombone] — Pinchers · 145
Commit Long Shot and be done with that Whoopie next door! — AlderSign · 474
I suppose the inverse situation also works: use Marksmanship to target the Rats next door for an easy hit, and then divide the damage among all of the Ancient Ones at your location. — CitizenFry01 · 101
The Raven Quill

I was looking for a reliable way to ready Duke every turn without discarding any card and finally got it! Attaching The Raven Quill to Shrivelling or Rite of Seeking and then upgrade 'Interwoven Ink' enables you to investigate or fight 3 times in a turn with a base status of 4 for all the three actions (which is enough for a generalist in an easy/medium campaign). However it seems like a high investment since it would take all the five precious slots for non- cards Pete has. Any tips for how can I make it in a less expensive way?

Dimerson · 14
Y — Tharzax · 2
At first it should be mentioned, that this combo only works with the new card collector, whichs allow you to take a level 0-3 relic for 5 extra cards. So you should probably look for more draw and search effects for your deck. Also the new spell suites should work better since they depend not so strong on spending charges. — Tharzax · 2
No, it doesn’t work even with Collector. Collector allows you to add a level 0-3 Relic *asset* to your deck. This is an event. — Eudaimonea · 9
I actually have no idea what are y'all talking about. Ashcan can add up to 5 lvl 0 cards from classes other than Survivor. No need to pick Collector or even Versatile. — Dimerson · 14
RR - Customizable: “A customizable card’s level is equal to half the total number of checkboxes marked on its upgrade sheet, rounded up.” — Eudaimonea · 9
That's so Raven. — MrGoldbee · 1586
Dexter Drake

Some years ago I wrote a review for the Original Dexter Drake card (Innsmouth) complaining about his dexterity being so low and now they released the "fixed" version, so I like to think that my comment opened the game designers' eyes. You're welcome guys.

Dimerson · 14
It's a free action trigger to pull your head out of your rear — HeroesOfTomorrow · 114
We owe a lot to this guy. If it weren't for him, Dexter would still have 2 agility. He deserved full credit and all bragging rights. I heard his dad is Cthulhu so you better watch what you say >:( — MaleficMarby · 36
I think they are actually the designer of the new Dexter and playing it humble. — AlderSign · 474
Had to work it out in Dexter's lab. — MrGoldbee · 1586
Thank y'all for the love and support, guys. But I think making the game better for everyone is the reward itself. <3 — Dimerson · 14
Savage Shantak

This is one of the worst designed enemies in the entire game: it's either a nothing burger or impossible to deal with depeding on how late it spawns in the scenario. It also punishes smaller groups harder than bigger ones because it's far more likely for the same Investigator to be carrying a bunch of guest on themeselves.

Normally, enemies that get buffed stats have an upper limit to how strong they can get defined by the game. The Shantak doesn't: it can get a total of 14 Fight and Evade if you have gotten all guests in the same location, which is such an insanely huge value it's nearly impossible to overcome during a skill test in normal circumstances, and it's only an uphill battle if you are playing on a higher difficulty. At that point, you can only use testless evasion and damage to take it down, and even then 4 health makes it bulky enough that it will persist for quite a bit too.

Just really shows how quickly Midwinter Gala got shat out.

Well, move the guests. 2/1 isn't a lot of damage. — MrGoldbee · 1586
@MrGoldbee That only works if you don't control them, if you do, you are shit out of luck. You cannot even trade them like the keys in Innsmouth, despite the potential you may soft-lock yourself on act 1, lmao (granted, it's unlikely, but it is technically possible) The other option is Teamwork all of them on one Investigator and make them move away, but who even uses Teamwork? — HeroesOfTomorrow · 114
I'm always using Teamwork. Vital combo piece and cash mover. — MrGoldbee · 1586
@MrGoldbee Well, shut my mouth. Though it is not always an option. — HeroesOfTomorrow · 114
Or like, stray cat. — MrGoldbee · 1586