It's insulting that this costs XP.
In the early game this card is worth one symbol. For the mid game it's worth 2, with the option to shuffle one back into your deck. You probably don't want to do that. Shuffling a single 2-symbol card somewhere into your deck is basically meaningless. Eventually, at the end of your deck, you'll get a 3-symbol card that's situationally better than a Perception or Manual Dexterity and you've now netted out against the 1-symbol you had to burn through at the start of the game. Just be sure to use it before you reshuffle or you're back to square one.
Yes, you can theoretically put off reshuffling your deck indefinitely by using it every round. Except if you've drawn to the end of your deck it means you're running a build that chews through cards. You will want to keep drawing. Not taking a single horror and shuffling your weaknesses back in is very rarely going to be worth only drawing quick-witteds for the rest of the game.
It gives you and , which is the most useful combo due to things like Lockpicks, Slip Away, Breaking and Entering etc. Except anyone running that suite is already going to be hitting an 8+ combined skill value and probably doesn't need a boost, let alone +4-6. And even if you do, Survey the Area is still better.
The only investigator that might make room in a deck for this is Minh running Short Supply. Dumping 10 cards at the start means there's a very good chance at lease one will start in the discard, so the others are 3+ symbols with Minh's ability. You probably won't be disappointed to draw them, at least. Even then survey is still way better, especially if she needs to use them to evade.
It also has minor synergy with Artistic Inspiration since the first card is worthless outside of your discard pile, so it's strictly an upgrade to pitch it for an inspiration. But if the nicest thing you can say about a card is that it doesn't hurt to throw it away, it probably isn't very good.