Alton O'Connell

The wording on this card implies that if you are doing an action, have a lighting bolt window, and the shroud of your location is zero, you can exhaust Alton to gain a clue without spending any evidence.

It seems like the obvious choice for this ally to land would be in a difficulty zero cluever or flex deck. This would be especially effective in a difficulty zero Darrell deck, as you could get some free evidence from it as well. Which seems extremely strong, especially in a level 0 deck and for enabling this archtype.

Ooooh... Good catch. Exactly the same as the classic "Lola Santiago + difficulty reduction" combo. — DrOGM · 25
Now that I think about it, our good mayor Charlie Kane can run both Alton O'Connell AND Lola Santiago, and has access to Survivor up to lvl2 (sadly missing out on Old Keyring(3)). So he could focus on difficulty zero with those two allies and grab 2 clues without spending an actions... — DrOGM · 25
Michael McGlen

Deckbuilding for Michael McGlen was more interesting than I initially thought. His restrictions feel a bit like Charlie Kane's, only that guns are his best friends instead of actual people. In times like these, who can blame him (the 1920s, of course)?

Apart from the obvious, here are my findings so far:

Have fun, bring a gun (:

AlderSign · 313
Prophesy

I probably wouldn't ever run this INSTEAD of Unexpected Courage, but I think if your deck has a strong desire for wild icon skill cards, you can run it as your 3rd and 4th copy.

Also decent for anyone that plays with doom.

Crash · 7088
I have run this instead of unexpected courage, but only in decks using both Ancestral Knowledge and Practice Makes Perfect. AK removes 5 random skills from your deck. If it takes most of your practiced-trait skills, then your Practiced Makes Perfect event is likely to miss. So it becomes good to cram in a lot more practiced cards than normal. This is certainly one of the practiced cards of all time. — OrionAnderson · 91
Gift of Nodens

This creates a loop and is a fantastic card. It is presently probably the best card in the drowned city cycle.

Basically survivors already have cards that like to be in the discard pile. Improvised shield, winging it, improvised weapon, moonstone, glimmer of hope, etc.

Gift of Nodens lets you retrieve good skills (i.e., resourceful) and put cards that want to be in the discard into the discard. By using this pretty much exclusively with resourceful, you basically guarantee that you both keep resourceful going in your deck (and keep survivor assets that got tossed in your hand) while setting up these "from the discard pile" effects.

drjones87 · 194
Blood of K'n-yan

I was hoping to do some encounter deck spring cleaning with this card re-used via The Painted World until I realized Sefina Rousseau is only a humble Artist.

I am sure there is more potential with this card than just giving the fight head and hitting really hard, but it feels like its greatest strength is its greatest "weakness", kind of: You cannot really recur it with Prescient or other means, because it doesn't go into your discard pile if you pin an enemy to the board.

BUT what if you put this under Dayana Esperence? Contrary to other cards her text prevents the attached card from being discarded without it being a dedicated replacement effect (lacks the word "instead"). The part of her ability that sounds like reminder text ("it remains attached") is the one that would actually prevent Blood of K'n-yan from staying in the victory display. This seems very ambiguous and more like an oversight, but strictly as written I would argue that the interaction works.

AlderSign · 313