Gegner

Humanoid. Verrückt.

Mythos
Fight: 3. Health: 4. Evade: 1.
Damage: 1. Horror: –.

Erzwungen - Nachdem dich der Wahnsinnige in einen Kampf verwickelt hat: Nimm 1 Schaden und füge dem Wahnsinnigen 1 Schaden zu.

„Raus! Raus! Raus aus meinem Kopf!”
Aaron B. Miller
Der Pfad nach Carcosa #95. Hasturs Gabe #1-2.
Wahnsinniger

FAQs

(from the official FAQ or responses to the official rules question form)
  • NB: ArkhamDB now incorporates errata from the Arkham Horror FAQ in its card text, so the ArkhamDB text and the card image above differ, as the ArkhamDB text has been edited to contain this erratum (updated August 2022): Erratum: The title for this card should be Seer of the Sign. - FAQ, v.2.0, August 2022

  • NB: ArkhamDB now incorporates errata from the Arkham Horror FAQ in its card text, so the ArkhamDB text and the card image above differ, as the ArkhamDB text has been edited to contain this erratum (updated August 2022): Erratum: The Lunatic trait on this card should read Possessed instead. - FAQ, v.2.0, August 2022

  • Q: If a Young Psychopath or Maniac is moved "one location at a time" by Dance of the Yellow King, do they momentarily engage with an investigator in a location they pass through in order to reach their target, and trigger their own becoming engaged effects, as well as optional effects like Zoey Samaras and Zoey's Cross? A: Indeed they do!

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