Vorteil. Hand

Gegenstand. Waffe. Feuerwaffe. Illegal.

Cost: 3. XP: 3.
Test Icons:

Anwendungen (2 Munition).

Das Spielen von Lupara provoziert keine Gelegenheitsangriffe.

Gib 1 Munition aus: Kampf. Du bekommst für diesen Angriff +1 und fügst +1 Schaden zu. Falls Lupara in diesem Zug ins Spiel gekommen ist, bekommst du für diesen Angriff zusätzlich +1 und fügst +1 zusätzlichen Schaden zu.

Andreas Zafiratos
Finsteres Carcosa #309.

If you are a fighty rogue you should take this and sleight of hand.

Great for Jenny, fantastic for Skids (he has slight flexibility in actions) and probably not worth it for Sefina outside of some weird builds.

But this is a weapon that makes Guardian's green with envy. Drop it and unleash hell into a big enemy for maximum effect OR sleight it out and unload and pop it back for a repeat.

This is a perfect target for prepared for the worst! No longer is that card just a placeholder, but it can actually set up for some bigger damage later.

And it is only one handed?

Man, I think the only thing I don't like about this card is that it has two ammo. But even that isn't that big of a downside. You will probably want to ditch it after using it anyway.

Its good. Really good. And what a homerun for theme.

Myriad · 1084
Should be good with the new guy too, especially since his signature event can find it. Who else can run it? Just Wendy? — SGPrometheus · 449
At 3 XP, Wendy can't use it. Lola could. — AndyB · 803
Aw yeah; thought it was 2 for some reason. — SGPrometheus · 449
Lola can play it, but with her big deck it's unlikely she draws this and Sleight of Hand. — Django · 3361
Hello Tony! — MrGoldbee · 1008