I am always stumped when I see this card, because as much as this cycle toys around with the players, suddenly inverting difficulty levels at the very end of the campaign seems to be mean just for the sake of being mean. Players who choose the Easy difficulty setting may cruise through the campaign only to suddenly have to deal with 10 Autofails in a bag which is quite possibly an absolute showstopper. Harsh.
Hastur
Herr über Carcosa
Gegner
Großer Alter. Elite.
Mythos
Fight: 3.
Health: 9.
Evade: 3.
Damage: –.
Horror: 2.
Beute - Höchste verbliebene geistige Gesundheit.
Jäger. Gewaltig.
Falls der Horror, den dir Hasturs Angriff zufügt, deine geistige Gesundheit übersteigt, nimmst du außerdem 1 Schaden.
Solange Hastur von einem Ermittler ohne verbliebene geistige Gesundheit angegriffen wird oder dieser versucht ihm zu entkommen, behandle jeden -, „+1”-, „0”- oder „-1”-Marker, den dieser Ermittler enthüllt, als einen -Marker.
Stephen Somers
Finsteres Carcosa #333. Finsteres Carcosa #24.
Related Cards
- Hastur: The King in Yellow (Finsteres Carcosa #332)
- Hastur: The Tattered King (Finsteres Carcosa #334)
FAQs
No faqs yet for this card.
Reviews
I guess... make sure you have sanity remaining? I agree, I also dislike this version.
—
cb42
· 36
I’m fine with it. The entire scenario is designed to be mean to you when you have no sanity remaining, it doesn’t hit that hard, has Combat 3, and there are other ways to damage it besides attacking.
—
Death by Chocolate
· 1359
If you are playing on easy and are still unable to beat the Carcosa campaign maybe it's time to reconsider your deck building discussions instead of blaming the designers! :)
—
Alogon
· 1045
*deck building decisions
—
Alogon
· 1045
I managed to kill him with my timeworn brand+reliable Leo in 7 rounds, while the others evaded him.
—
elenneth89
· 78