There is no need to this card to exist, there is no "mechanic" to it, there's no thrill, only frustration. I just do not use it. If only there were ways for one to "counter" and/or "minimize" its effects I would accept this card in my pool.
Verrat. Schwäche
Fluch.
Enthüllung - Die Stunde deines Niedergangs ist da. Du wirst getötet.
Das hat es schon immer getan.
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Reviews
Proposition:
Revelation: this card is played to your threat area. No other game effect can prevent this, or remove this card from your threat area. At the end of your turn, you are killed.
If you defeat yourself this turn as part of the effect of a spirit card resolution, you may carry over experience (half? minus some number?) when replacing this investigator after the scenario.
This would allow it to push the narrative and give some interesting incentives without the brunt of the devastating XP penalty it can burden the players with. It might actually be interesting to have to choose on the resolution of Doomed whether to defy fate (giving you Accursed Fate as it stands -- a longer timer, but enforce death with XP loss) or accept fate (giving you a different card with a shorter timer but allowing you to blow yourself up to carry XP over to a new investigator).
This weakness is actually a risk reward weakness...
Its 5 weaknesses for the price of one.. The first four are free and come with zero downside but the last one....well its the last one.
In a 7 scenario campaign you will need to duck it 3 times. If you can get that done early by perhaps resigning early in one scenario then you can be aggressive since your weakness is now just a simple dud.
This is really bad in a draw heavy deck (I got stuck with this death sentence with my Minh deck) or an Underworld Support deck, but if you have a slower deck that can be fattened up with Campaign Cards you might have an ok chance.
If not your team will have to carry on with a new 0xp Investigator in your place.