Roald Ellsworth
Unerschrockener Entdecker

Vorteil

Verbündeter. Miskatonic. Wanderer. Entschlossen.

Cost: –.

Neutral
Health: 5. Sanity: 2.

Partner. Anwendungen (3 Vorräte).

Während des Zuges eines Ermittlers erschöpfe Roald Ellsworth oder gib 1 Vorrat aus: Wähle eine Nicht-Schwäche-Verratskarte im Spiel. Behandle bis zum Ende dieses Zuges das Textfeld jener Verratskarte, als ob es leer wäre.

„Ich habe geglaubt, diesen Ort zu kennen. Das habe ich wirklich.”
David Chen
Am Rande der Welt (Kampagnen-Erweiterung) #94. Tödliches Trugbild #52.
Roald Ellsworth

FAQs

No faqs yet for this card.

Reviews

I do not understand why the resolute versions of Roald and Avery should have 2 fewer Uses compared to their normal variants. Is it just a typo or working as intended?

The other partners do not feature this reduction in functionality.

I loce the effect on Roald, by the way. Very helpful.

ycarium · 2
Non-resolute version lasts until the end of the players turn; resolute version lasts until the end of the turn. So with the resolute version you can blank a treachery for up to four players instead of one. — Soemann · 1
Thanks, this makes sense. I am playing mostly true solo, and therefore did not pay attention to this detail. — ycarium · 2
Please check the cost of both version. Normal version requires both exhaust AND 1 supply, but resolute version requires either exhaust OR 1 supply. — elkeinkrad · 470
Avery works differently. In normal version, you should reveal new token as an replacement of frost token. In resolute version, you can choose to reveal replacement token not to spend supply, or spend supply without replacement token. — elkeinkrad · 470
Note that @Soemann's description is wrong; both version states "until the end of this turn", so that both version blank only 1 turn. — elkeinkrad · 470
I made the exact same mistake, (why is this 3 and not 5). What a difference "or" makes :-P — NarkasisBroon · 10
Whoops, my apologies. I must have gotten confused somehow. -.- — Soemann · 1
You can theoretically blank the treachery for every investigator's turn by spending a supply for each player and exhausting the for the last player's turn. — dscarpac · 620