Gegenstand. Werkzeug. Illegal.

Cost: 3. XP: 3.
Test Icons:

Anwendungen (6 Vorräte).

Gib 1 Vorrat aus: Ermitteln. Du darfst für diese Ermittlung statt verwenden und du bekommst +1 auf deinen Fertigkeitswert. Falls die Probe gelingt, erhältst du 1 Ressource (stattdessen 2 Ressourcen, falls die Probe um 2 oder mehr gelingt).

„Na schön, ich geb's zu. Es gehört mir.”
Mauro Dal Bo
Die scharlachroten Schlüssel (Ermittler-Erweiterung) #75.
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  • Thieves' Kit Die scharlachroten Schlüssel (Ermittler-Erweiterung) #64

I think this is a garbage upgrade. Thieve's Kit lvl 0 is amazing. In many builds, it is 7 actions to get 3 resources and six clue - or at least a test with a FAR higher likelihood to do that.

Spend three XP and it nets you ~ probably ~ 3 resources and maybe a saved clue test?

Huh. Not that bad actually.

I suppose my hesitation is 6 XP for 2 cards is a lot in Green, with many XP Hungry cards.

Then again; 3 resources and maybe a saved clue test. A Emergency Chache and a deduction. That's pretty darn good?

I think the issue with the card is its Boring. It's expensive for a consistent, undeniably beneficial reward, but... so does the lvl 0 version.

I wanna spend my XP on fun cards like The Black Fan, The Red Clock, and Chuck Fergus.

Thieve's Kit lvl 3 is garbage.

OP sounds a little crazy ngl — cthulhussecondcousin · 82
Wiggles Hay Thespian — DeckLicker · 1

This doesn’t need to be your first upgrade, but it’s a massive money maker, especially with sleight of hand. Rogues can run through money quickly. With sleight of hand, this is going to earn you potentially six bucks, or just refund you more easily with Gregory and hard knocks(4). A solid moneymaker for most clue seeking agility rogues.

MrGoldbee · 1369
Don’t forget to add 4 supplies with Emergency Cache (3) to turn it into 8 resources. — Valentin1331 · 47491