Vorteil. Hand

Gegenstand. Glücksbringer. Waffe. Nahkampf.

Cost: 3. XP: 4.
Test Icons:

: Kampf. Verwende entweder für diesen Angriff deinen -Wert oder du bekommst für diesen Angriff +1 . Sobald du diese Fähigkeit initiierst, wähle eins …

- Erschöpfe Zeremoniensichel und platziere 1 Verderben darauf, um für diesen Angriff +3 auf deinen Fertigkeitswert zu bekommen und +1 Schaden zuzufügen.

- Falls dieser Angriff einen Gegner besiegt, mache Zeremoniensichel spielbereit und entferne alles Verderben von dieser Karte.

Steve Hamilton
Die scharlachroten Schlüssel (Ermittler-Erweiterung) #96.
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Seems really weak for a 4xp card (alongside the investigate and evade equivalents), especially compared to the level 0.

Only gives +1 skill value (same as level 0) unless you want to exhaust it. That's not so bad when you combine it with sin eater but then it's a 10exp combo...and you're still only doing 2 damage a hit.

Thats all assuming you want the doom in the first place, if not then it seems like very small payoff for a potentially big risk.

fates · 39
I feel like moving the exhaust to the second option would make it have a better balance better especially against the last two four XP mystic combat options, (Armageddon & Brand) which both are significant upgrades — parkjensen · 1
Plus making it level 4 means Marie can't take it. Can we please get some decent doom cards for Marie already? — Pseudo Nymh · 4