Ereignis

Trick. Schachzug.

Cost: 3. XP: 5.

Schurke

Verhandlung. Wähle einen Gegner an deinem Ort und lege eine -Probe (X) ab, wobei X die zusammengezählten Schadens- und Horrorwerte des gewählten Gegners sind. Falls die Probe gelingt, füge jedem Gegner an deinem Ort X Schaden zu. Nach der Abhandlung dieses Effekts darfst du dich von jedem Gegner lösen und dich an einen verbundenen Ort bewegen.

"...und ich habe gehört, dass er Sie auch für dumm hält!"
Ibazan Lazcano
Das Fest von Hemlock Vale (Ermittler-Erweiterung) #83.
Öl ins Feuer gießen
  • Stir the Pot (Das Fest von Hemlock Vale (Ermittler-Erweiterung) #73)

FAQs

No faqs yet for this card.

Reviews

This is a terrible upgrade. The level zero version is great. It is a weak dynamite that doesn't hurt you or your allies and includes an optional elusive at the end. I've done 14 damage with the level zero version.

Sure, this can do a lot more damage with the upgrade, but the test will be much more difficult and it is only better in boss fights. I fear this was priced at 5xp based on what it could do, not what it will do in 99% of scenarios.

Oweldon · 34
Likely unchained to 2xp total. — MrGoldbee · 1402
Nah, level 4 or 5 is appropriate. Sure, most of the time it will just be a Dynamite Blast, but it's also a boss nuke that comes with a free getaway. It will rarely be a dead card and can trivialize some boss fights. — Hylianpuffball · 26
Can we just appreciate the linked flavor text on the two cards? — Ensign53 · 2
Stir The — Telosa · 44
Stir The Pot (5) is fine. Stir The Pot (0) is better for the first half of a campaign when enemies still do relatively low amounts of damage. Stir The Pot (5) is great when later scenarios in a campaign start to overwhelm you with swarms of enemies or enemies that do upwards of 4-6 combined damage/horror. Just delay buying this upgrade unless you know you need it for an upcoming scenario and you'll be fine. — Telosa · 44