Vorteil. Hand

Gegenstand. Waffe. Nahkampf.

Cost: 1. XP: 2.

Überlebender

Schnell.

: Kampf. Falls du keine Ressourcen in deinem Ressourcenvorrat hast, fügt dieser Angriff +1 Schaden zu.

Gib während eines Angriffs, in dem du Brandaxt verwendest, 1 Ressource aus: Du bekommst für diese Fertigkeitsprobe +2 . (Nur drei Mal pro Angriff.)

Stephen Somers
Das Fest von Hemlock Vale (Ermittler-Erweiterung) #120.
No image

FAQs

No faqs yet for this card.

Reviews

The most boring, unimaginative and weirdest upgrade in THE WHOLE game. For 2xp you get "Fast"? What? Such a bad upgrade to one of the most classic cards in the entire game, the one that was designed ages ago and started making a whole archetype with Dark Horse. I know some folks like to say "heeey but you can save it in your hand if you play somebody like Minh and then when an enemy shows up you put it into play hoho i am so smart" yeah, but you can do that with the other Seeker cards like "I've got a plan!" or Occult Invocation, you know, the card that is meant to be saved in your hand for when you need it, which is why it is an EVENT card? And with it you just spend a bit of resources and blast 2-4 dmg and be done with that enemy that is sooo problematic as you say, and still keep 2xp and save yourself a hand slot.

They could have given us another +1 to combat maybe, or make it do something else, maybe another ability that is a reaction which says if your last resource is spent by the above ability, gain 1 resource. That way it would make it so when you destroy the only enemy with it you still get 1 resource for other cards when you need it and would make an interesting combo card. Such a disappointment :(

Blood&gore · 418
From all the community DIY player cards i've seen, this one is the most boring one — OnThinIce · 24

Quietly a much better upgrade than it looks like.

One of the big problems with a Dark Horse build is a lack of resources, only made worse by the total lack of skill bonus on their key assets unless you're spending money, like Fire Axe and Mariner's Compass. Unfortunately money is the one thing you aren't allowed to have, and you probably want to be playing a flex investigator to take advantage of Dark Horse. That makes it hard to get your passive skill boosts- you're broke and need every stat, here.

Scavenging is probably your best way of recurring cards to add skill boosts, but a lot of assets have pretty weak icons. While a lot has been made of 2 XP only adding Fast to this card, I would argue that's the least significant thing on this whole card- the real draw is a second Combat commit on an Item. Your only other options for this are Baseball Bat, Chainsaw, Gravedigger's Shovel and Sledgehammer. Not a lot of stuff there that's useful in such a build, and nothing less than 2 XP.

So, is two recurring combat icons worth 2 XP? If you're not playing Dark Horse at all, this probably isn't very exciting, and if you aren't playing a flex build you probably don't have enough recursion to benefit from the extra icons (or at least, have better ways to use your recursion). But if you're hitting the road with both your Axe and your Compass, this is probably a nice upgrade you want to consider alongside stuff like Persistence. Niche, but very much appreciated as an upgrade in my opinion.

A8mew · 6

Somewhat worthwhile in Patrice, especially if it's discounted with Down the Rabbit Hole.

Every Patrice player has had a turn where they have too many assets in hand and not enough actions, forcing them to choose between what to play and what they'll lose at the end of the round. Replacing one of your assets with a Fast version lowers the odds of that happening.

The extra icon comes in handy as well, since Patrice will probably draw both copies (potentially even multiple times).

ggiles · 445