Story
Create a separate bag consisting of the following tokens: , , and . (If you do not have a second bag, you can use a cup, bowl, or other opaque container.) This is the predation bag, and these are predation tokens. They are not chaos tokens.
Then, add the following tokens to the predation bag based on the current day:
- Day 1: Add , to the predation bag.
- Day 2: Add to the predation bag.
- Day 3: No change is made.
Some abilities will instruct investigators to make a predation test. A predation test may cause the house to come alive and prey on the investigators. To resolve a predation test, reveal a random token from the predation bag and resolve the effects for that token as indicated on the other side of this card.
Flip this card over and place it next to the scenario reference card.
Story
Use these results only when revealing tokens from the predation bag.
: Set this token aside.
: Each enemy-location attacks each investigator at that location. If no attack was made by this effect, the lead investigator draws the top card of the encounter deck. Return this token and each set-aside token to the predation bag.
: Set this token aside. Find the unsealed, Dormant location nearest to the lead investigator. Flip that location to its enemy-location side.
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