Szene. Stage 1
Clues cannot be discovered from locations with no investigators.
If your location is unsealed and Dormant, investigators at that location spend 1 clues, as a group: Place 1 resource on it, as a seal.
Objective - At the end of the round, if a total of 7 locations are sealed and/or in the victory display, advance.
Walls of Flesh - Back
If there are more seals in play than enemy-locations in the victory display:
Your efforts to suppress the strange infestation seem to have angered it. A noisome screech shakes the foundation of the house, and the air floods with a fetid stench of something awful down below.
Put the set-aside Shapeless Cellar enemy-location into play on the Cellar Floor, as close to the middle column as possible.
Advance to the set-aside act 2a "The Heart of the House" and remove act 2a "Against the House" from the game.
If there are more enemy-locations in the victory display than seals in play:
The foundations of the house shake as another room threatens to collapse. If you bring this house down, the abomination that lives inside it won't survive long.
Advance to the set-aside act 2a "Against the House" and remove act 2a "The Heart of the House" from the game.
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