Isabelle Barnes
Die Zurückgekehrte

Ermittler

Auserwählt. Jäger.

Überlebender
  • 4
  • 2
  • 3
  • 3
Health: 5. Sanity: 9.

Während du eine Fertigkeitsprobe durchführst, nimm 1 direkten Horror: Trage eine gültige Fertigkeitskarte aus deinem Ablagestapel zu dieser Probe bei. Nachdem diese Probe abgehandelt worden ist, mische jene Karte in dein Deck. (Nur 1 Mal pro Runde.)

[elder sign]-Effekt: +1. Falls die Probe gelingt, heile 1 Horror.

"Das Opfer meiner Schwester wird nicht vergebens sein."
Aleksander Karcz
Grundspiel (2026) #13.

Isabelle Barnes - Back

Ermittler

Deckgröße: 30.

Deckbau-Optionen: Überlebenderkarten () Stufe 0-5, Mystikerkarten () Stufe 0-2, Neutrale Karten Stufe 0-5.

Deckbau-Voraussetzungen (zählen nicht gegen die Deckgröße): Isabelles Zwillings-45er, Bruchpunkt, 1 zufällige Grundschwäche.

Isabelle Barnes ist seit sie denken kann auf der Flucht. Endlich hat sie es geschafft, den Olmsteads zu entkommen, einer Familie von Kultisten, die sie als das "letzte Puzzleteil" für irgendein dunkles, verstörendes Ritual betrachtet. Sie konnte nicht herausfinden, was sie für den Kult so besonders macht. Doch dank ihrer Schwester Jenny ist Isabelle nun endlich frei. Aber Freiheit hat ihren Preis. Ihre Schwester hat alles gegeben, um Isabelle zur Flucht zu verhelfen. Nun will Isabelle die Olmsteads - und alle, die sich an den Schwachen und Unschuldigen vergreifen - mit Blut bezahlen lassen. Bewaffnet mit den beiden 45er-Pistolen ihrer verlorenen Schwester kann Isabelle sich endlich ihren Verfolgern stellen.
Isabelle Barnes
Isabelle Barnes
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Reviews

Izzy is a great start for the new core set, both in terms of flavor and in terms of the characters. She is simultaneously something new and somewhat old, since we've all been searching for her every time we played Jenny Barnes. Her stat line is perhaps a tad underwhelming, but that's not really surprising given that she is a survivor and historically, they have/will get lots of ways to buff their skills, especially the defensive ones like Will and Agility.

I think Izzy's strongest point is that she has access to Mystic 2. While it isn't the best access, it provides at least enough to give her ways to use her Will so that you can focus on buffing that over trying to get her Fight and Agility up. It makes her signature asset all but useless, and I have to imagine that most of the time, it is going to end up either committed to a test, or used to deal with swarms of weak enemies that pop up.

The most interesting part of her design by far though is her ability. The ability to recur a clutch skill from the discard pile cannot be overstated, and makes it almost possible to try to run some cards that could get her gun into a usable position. Overpower becomes +2 and draw to on a successful attack, as do Guts and Manual Dexterity. That says nothing of the other cards that you might want to have repeated access to. If you're not limiting to the new card pool, Take Heart becomes stupid powerful, as do any of your leveled commits like Last Chance (3) or Enraptured (2) (to put charges back on the spells that you may want to investigate with). The only disappointing thing about this ability is that it is limited to once per round. It's powerful enough that I understand this choice, but with the current card options for healing horror, I do think you could let the player take a bigger risk. That said, I still think 1 per round is plenty. Just means you need to choose carefully.

Vardaman · 3
Sorry, but Nothing Left To Lose isn't a level 2 skill, it is a level 3 event — HeroesOfTomorrow · 115
You are correct, I was thinking of Last Chance (3), not sure how I made that mistake — Vardaman · 3
Tbf I also did similiar mistakes often, like mixing up Versatile for Adaptable — HeroesOfTomorrow · 115
If you're looking to do something with her guns, she might be the best candidate for at least two of the Empower Self copies. — Xenas · 7