Vorteil. Hand

Gegenstand. Buch.

Cost: 3. XP: 2.

Sucher

Anwendungen (4 Geheimnisse).

Gib in deinem Zug 1 oder 2 Geheimnisse aus und erschöpfe Mysteriöses Zauberbuch: Durchsuche die obersten 3 Karten deines Decks (oder stattdessen die obersten 6 Karten, falls du 2 Geheimnisse ausgegeben hast) nach 1 Karte und ziehe sie. Falls sich 1 oder mehr Schwächen unter den durchsuchten Karten befinden, ziehe auch sie. Mische dein Deck.

Pixoloid Studios
Grundspiel (2026) #40.
Mysteriöses Zauberbuch

FAQs

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Reviews

At first glance you’d be reminded of the Old Book Of Lore from the 2016 core set.

But due to several small differences (limited uses, free trigger, and mandatory draw of weaknesses) this is actually Mr Rook in book format. And when you get some use out of it you’ll remember the upside (free draws but you only pay 1 action up front!) as well as the downside (seeing weaknesses).

And you’ll also see the upside to the downside. You’ll tend to get the weaknesses in your deck resolved early and on your terms rather than in middle of a crisis. And those are free bonus draws rather than dead draws. Highly recommend for any deck that can take it.

Seekers need hand slots now more than ever tho. — MrGoldbee · 1587
Mr. Book* — Tay5967 · 20
Mag Glass (1) will be the Carolyn Investigator deck, so the old pull-back option remains viable — An_Undecayed_Whately · 1442