Am I the only one who pissed off because Silas cannot use this card?
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Fertigkeit
Trainiert. Experte.
XP: 2.
Max. 1 pro Fertigkeitsprobe beitragen.
Falls die Probe erfolgreich ist, ziehe 1 Karte (stattdessen 2 Karten, falls sie um 2 oder mehr gelingt).
No faqs yet for this card.
Am I the only one who pissed off because Silas cannot use this card?
Your review must at least 200 characters long. Your review must at least 200 characters long. Your review must at least 200 characters long.
I am not sold on this suite of cards, but others seem to love them, so let's discuss why. Three icons is a great boost, for one. 1-2 card draw is nice in Guardian, whose decks tend to be slow (Tommy, I am looking at you). Although, to be fair, spending 2 XP on a card with a chance of drawing two cards by overblowing a test seems... inefficient? 2 XP will get you Vicious Blow (2), which trades an icon and card draw for extra damage, or Leadership (2), if you prefer janky buffing of your fellow investigators. Don't tell me you love this card because of Practice Makes Perfect; all three level-2 Guardian skills are Practiced! Of course, Overpower (2) helps you land Vicious Blow (2) for bonus damage and cards, so, maybe if you have the XP, buy them all?
I can only imagine the 'Innate' trait was not on this card to specifically not allow it to go in a Silas deck, because the other similar upgrades over the neutral basics, of Guts, Manual Dexterity, and Perception are all innate. It annoys me more for the asymmetry that the other 3 are innate.
Two draws are significant because not only you are not running out of juice, you get even more (unknown) juice. It is hard to judge on paper, but when I draw into an another neutral skill and some sort of reactive event (e.g. Dodge, "I've had worse…"), I felt powerful and prepared. You'll likely get at least 1 matching icon for whatever you want to do next. It's a card that give you hope going into a fight.
In relation to other skill cards of the same series, fighting could continue and keep you susceptible to AoO for a while, contrasting to investigating or evading the enemy. The 2 draws you get felt powerful and more of a combo than bonuses, as normally you don't get more stuff to work on while fighting but rather having smaller and smaller hand. The high accuracy of can be used for one-shotting 1~2 HP weak enemy out of your clue finders with less chance of friendly fire and get some draws out of it. Or to cover everything-but- on critical Fight to finish the enemy. You can also commit to let base 3 friend without weapon to perform basic Fight to deal 1 damage accurately, though you might not get 2 draws without the weapon's boost.