For a non-Hunter, particularly brutal:
Cluever gets mugged → Luke yanks the monster into the next room → gets ~3 resources → vanishes into another dimension → monster stands there doing nothing.
Testless enemy disposal for one action.
Ereignis
Zauber. Trick.
Cost: 0.
Verhandlung. Wähle ein Nicht-Elite-Gegner an deinem Ort oder an einem verbundenen Ort. Bewege jenen Gegner an deinen Ort, verwickle ihn in einen Kampf und erhalte Ressourcen in Höhe seiner zusammengezählten Schadens- und Horrorwerte.
No faqs yet for this card.
For a non-Hunter, particularly brutal:
Cluever gets mugged → Luke yanks the monster into the next room → gets ~3 resources → vanishes into another dimension → monster stands there doing nothing.
Testless enemy disposal for one action.
This card is better than it looks. A resource event that doesn’t provoke attacks of opportunity is something already worth considering for fighters, but the action compression it offers is really great: a (quasi) move, an engage, and a resource action all in one card.
I like running it either on flex investigators, event-based fighters, or in tandem with highly mobile cluevers (the ones you need to be chasing around). If your deck requieres a lot of early setup, a conditional resource card might not be the best card, though.
In chapter 2 specifically I like it on Isabelle decks because she can use it to trigger traps! It is a fun interaction, and I believe it is worth building around.