The "Skids" O'Toole Dunwich Job (v1)

Card draw simulator

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Derived from
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Docteur_Hareng · 7

Here is my first attempt at Skids.

As I was building it, I was going for a lot of draw assets, and a lot of dodge. But I quickly turned my attention to the Backpack, which could be really usefull to get the deck thiner. I was also having way more assets, but I rapidly throw them away to keep more ressources for Skids ability and the Hard Knocks.

I wanted to try the .41 Derringer over the .45 Automatic only because of the +2 fight. I feel like this is what I need the most since Skids only has 3 in fight. Initially I had Guard Dog, but I'm cutting allies, they're expensive, and I'm more interested by the later ones (Beat Cop, Cat Burglar, The Red-Gloved Man).

What to do with my XP ? I'm thinking about two different path, going for an Ornate Bow or going for a Chicago Typewriter. Adaptable is mandatory anyway, to get either Venturer or another Sleight of Hand. Once I'll get some of these heavy weapons, a Bandolier feels mandatory to keep the Flashlight or other Lockpicks, probably a The Skeleton Key and lots of actions items to get some big The Red-Gloved Man turns.

If I take the Ornate Bow, I'm really gonna go for Cat Burglar, Marksmanship and Venturer. If I take the Chicago Typewriter, I'll get Contraband and Beat Cop.

Either way I'm guessing I'll try the bow for once. But I'm scared I'll get low on mental health, so some healing cards will be necessary.

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