Card draw simulator
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None. Self-made deck here. |
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Śliski · 25
Collect exp in first 2 scenarios for 2x All In, 2x Double or Nothing and win 3rd scenario turn 3-4. Buy Eucatastrophe and finish rest of campaign in 1-2 turns per scenario...
Investigate with: Double or Nothing, Quick Thinking, All In, and Gregory Gry skill, pay for Streetwise if needed (depends on difficulty lvl). Each 2 times you shuffle your deck (you should do after each investigation...) Gregory Gry dies and can be played again to refresh resources. So each 2 investigations you are +1 actions and + resources (amount based on difficulty). In case of tentacles (if you don't have Eucatastrophe yet) just draw 1 card and commit 2 Daredevils to bring combo back.
I do not recommend this deck, It's fun to play only in 2-3 scenarios when you collect the exp. I have played it in duo with Mandy Thompson to speed up the process and 3rd and 4th scenario of path to Carcosa was finished in 3 turns and only reason was that I wanted to pay Hospital Debts. After 4th scenario I have dropped the campaign and decided to build something fun to play.
This is a cool combo. True to the character’s theme, you hit the jackpot on your random weakness. Dendromorphosis is usually devastating but you pulled it in an extremely unusual circumstance of a level zero deck that has nothing in its hand slots and wants to cycle the deck every round. Unfortunately though, I fear this means your experience would not be replicable. You’d be badly crippled by a good number of the weaknesses out there, but this one hit the moonshot. (Too bad it wasn’t more fun while it lasted.) Thanks for sharing the clever build and clear explanation. Great food for thought!