Card draw simulator
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None. Self-made deck here. |
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5ax0n · 26
So, there are enough innate skills now to build a whole Silas Marsh deck with only innate skills. However whilst something may be possible, that doesn't always mean it is sensible. For my Silas Marsh decks, I do like to bring along a couple of handy items. A baseball bat, in case my sailor buddies want to play a quick game on the ship, and a meat cleaver for when I'm on the dinner rota. And what sailor in their right mind would leave shore without their cuddly teddy bear?
This deck is a low XP version for use in multiplayer scenarios. Only skull-cracking, no clue finding at all apart from occasional skill boosted finds at lower shroud locations. So you will need at least one cluer on board.
Ideally I usually like to bring an overpower and a lucky on my seafaring journeys, but this deck is all about innate skills and the recursion afforded by the combination of true survivor and resourceful, which can be used to help keep your hand full of juicy skill icons.
Favourite skills here are brute force - really great for thumping bigger enemies, eureka, for the card draw, a few extra actions from quick thinking in a pinch, and a variety of other general skill boosters
Take heart is another good card for Silas, but who wants to fail skill tests?
Pete Sylvestre comes along for the ride as your main horror absorber.
Upgraded decks might like to think about Charisma and Jessica Hyde, who is a great partner for Pete.