Easy Ace, Testless Lola (and upgrade path) (0 xp) (nothing b

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

Deathcombo · 36

Focus on experience buys first so you can buy the cool stuff later:

  1. Charon's Obol;1xp
  2. Adaptable; 1xp (if you think you will change your mind about some level 0 cards)

Then buy the following combo pieces:

  1. Timeworn Brand for Fire Axe/Colt Vest Pocket; 5xp
  2. Will to Survive (3) for Will to Survive (0); 3xp
  3. Ace in the Hole; 6xp!
  4. Key of Ys for ?; 5xp

We want to eventually get rid of as many color assets as possible when deckbuilding to play around Crisis of Identity.

MULLIGAN:

  1. Backpack
  2. Mr. Rook
  3. Preposterous Sketches
  4. Emergency Cache/Voice of Ra
  5. Leo De Luca or Weapon

Strategy:

  1. Start out orange/seeker and draw combo pieces. Play Mr. Rook first until you use all his secrets. Play neutrals like backpack for a bigger hand and draw 3 and also Emergency Cache to start generating resources.
  2. Stay in green if you have Elusive; if there are a lot of enemies, you can swap to blue after Elusive and use Dynamite Blast assuming you have the resources.
  3. Stay in Red if you have Will to Survive (0) since you can guarantee an Evade or other action; track shoes is okay but is a tested evade. Also red will help you get cards back from discard.
  4. Swap to Black if you need resources or if you are at the end and need to play Delve too deep for experience.
  5. In blue you want to clear a location with Dynamite Blast, or gather resources from your party.

Combos:

  1. Timeworn Brand, 2*6 turns (red into green, WilltoSurvive (3) to Ace in the Hole), max 12 damage (4 mana) or 14 if exhausted for the last attack.
  2. Ultimate combo: a. Start in Red. Have Timeworn Brand in play (2 damage per attack). b. Play Will to Survive (3) [make attacks guaranteed] c. Commit Resourceful for a TB attack. (1/3 turns used) d. Put WtS (3) back in your hand. e. Swap to Green. Play Ace in the Hole, gain +3 turns (1/6 turns used) f. Commit 2 Quick Thinking for a TB attack (2/6 turns used), gain +turns (2/8 turns used) g. TB attack 6 more times for a total of 8*2 = 16 damage; you can exhause TB for an extra 2 damage if you want, but you only get to do that once per game.

As you get more experience, here are some options for better play: Survival stuff against treachery:

  1. Alter Fate (3) for ?; 3xp each

Make existing cards better:

  1. Preposterous Sketches (2), 2xp each
  2. Dynamite Blast (3); 3xp each
  3. Another WtS (3)

Versatile to include more cards:

  1. Versatile (first copy)
  2. Another Quantum Flux in case you lose your good cards or to protect against Beyond the Veil.

Increase Skill stats for harder fights:

  1. Charisma (first copy)
  2. 1 or 2 The Red-Gloved Man; play before Ultimate Combo

More combos:

  1. True Survivor (3) to get Quick Thinkings back from discard
  2. Eidetic Memory (3) for more Improvisation

Anna Kaslow 3 tarot build for boosted stats:

  1. Charisma (second copy)
  2. Anna Kaslow
  3. 2x Ace of Rods
  4. 2x Ace of Swords (or whatever skill stat you are lacking)

Better Backpack for card draw:

  1. Backpack (2)

Better encounter protection:

  1. Purifying Corruption

Can't add anymore cards? Buy permanents:

  1. Keen Eye, Scrapper, etc.
  2. Another Day, Another Dollar or Studious - Check the rules on these

And whatever else is in my Side Deck. I wanted to try Feed the Mind/Higher Education with WtS combo for a lot of card draw, but it felt expensive.

Aquinnah (3) and Delilah O'Rourke look fun for testless damage.

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