Sefina the Tarot-bull

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
Sefina|Paintbrush dexterity|Deck Guide 136 116 20 2.0
Inspiration for
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Sagesse · 665

I had a bad idea for our Return to The Circle Undone playthrough... I wanted to play Tarot so I wanted a huge starting hand. Enter Sefina and then throw in as much Tarot stuff as possible. Here is the result. Using a hypergeometric calculator, I predict the chances of finding at least one Anna Kaslow in your starting hand is around 57%. It isn't a stretch to have spent exp for 2 Annas and some Tarot to go get by the end of scenario 2 or 3, so that probably gives us about 3 games throughout the remaining campaign spent living the dream and placing the majority of our 13 card hand either into play or underneath Sefina at the start of the game.

It is built for 4-player TCU and the times when that campaign separates the team and requires everyone to do everything. So the deck can handle a few stray enemies. However, I've specialized this version as a clue vacuum and evader.

Use Chuck and The Fools to repeatedly pay for Pilfer over and over again for free. Get skill bonuses from Chuck and The Moon and Knight of Swords to overwhelm the the test difficulty and get Pilfer back.

I present it at 39 exp for the standalone quickplay. It can be scaled back, of course. I'd remove the Chuck/Charisma/Backstab upgrades and add in an Ace of Rods and regular Backstab to reach 29 exp.

It is possible that Lucky Cigarette Case or Crystallizer of Dreams belongs in the relic slot since they are so powerful here. I certainly started the campaign with Crystallizer. But, c'mon... anything other than Moon Pendant just isn't as all in on Tarot.

Enjoy!

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