Card draw simulator
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None. Self-made deck here. |
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Dilir · 33
True Solo Skids deck discussed in this blog article: https://www.quantitativediscussions.com/aloneinthemythos/2024/03/15/gearing-up-for-true-solo/
The deck discussed as been completed with
- 1 Ancestral Token, 1 Backpack: items that fit in uncontested slots and provide soak, card draw, and some bless tokens (not required by this deck)
- 2 Bank Job, 2 Faustian Bargain. Resource generation to be played during of turns. They pay their action cost back through Skids ability.
- 2 Nimble, 2 Manual dex. Skill boosts to help evading, fighting with the Bull Dogs and investigating with Thieves' Kit, gives card draw and movement.
- 1 Trusted: a bit of fast extra soak if needed
- 1 Tinker: fast extra slot to provide more flexibility.
Strategy:
Mulligan for weapons and flashlight/Thieves kit. If you have one of each, mulligan for other items (mask/backpack/Ancestral Token). Perfect turn 1 is a weapon, a tool and another item played with Geared Up.
Early game : once you have a weapon and tool in play, advance the game and play resource card when not under pressure.
Middle game: get Venturer out when you deplete your first set of items/need soak. Ancestral token can be played if it shows up.
Save skills other than manual dexterity and nimble for critical tests. You can take some horror. Late game: use resources to pay your weakness and gain extra actions.
Loved the article. Thank you for creating such useful content.