Unstoppable Survivor (True Solo, Normal/Hard) Updated 2024

Card draw simulator

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Unstoppable Survivor (True Solo, Normal/Hard) Updated 2024 32 19 8 1.0
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Rabin · 4

walla ยท 402 Please add a Like, Favorite and Comment if you appreciate this deck!

Ready to complete any campaign in true solo with only 23 Victory Points?

Investigate: 9 | Fight: 8 | Treachery: 9 | Tempo: 10 | Consistency: 10

I have played this deck in all official campaigns released until 2024, including TFA, TCU, EotE, TSK and Feast of Hemlock Vale. The original inspiration came from this deck from jamjams32, after playing many campaigns I'm quite confident that it is even more balanced with the new cards released. You will gain the ultimate tempo and adaptability to investigate, fight and pass treachery and agility tests.

This deck has one taboo card: Scavenging (0).

OVERVIEW / TL:DR

Get two copies of Ice Pick (1) before the first scenario thanks to the 3xp given by purchasing In the Thick of It Mulligan: keep Leo De Luca (0) and Scrounge for Supplies because they will give you an extra action for the whole scenario. Keep Ice Pick (1) for the +1 while fighting or investigating Play Leo De Luca (0) as early as possible, leveraging your mulligan and Scrounge for Supplies to search among the 10 cards discarded by Short Supply Play Ice Pick (1) leveraging Resourceful Play Faustian Bargain, Take Heart and Lone Wolf when you need resources to play assets.

TEMPO You will have incredible tempo and action compression with:

Duke's ability to move and investigate in one action Leo De Luca (0) played in turn one with great consistency thanks to the mulligan and Scrounge for Supplies interaction with the 10 cards discarded by Short Supply

INVESTIGATE You will investigate successfully with:

Investigate at 6 : 4 base value with Duke's ability to move and investigate from turn one, +1 Ice Pick (1), +1 Ice Pick (1) Investigate at 8 : add +2 with Perception Investigate at 10 : add +4 with Desperate Search

FIGHT You will fight successfully with:

Fight at 6 , 4 base value with Duke's ability to do 2 damage from turn one, +1 Ice Pick (1), +1 Ice Pick (1). Do 3 or 4 damage with Long Shot Fight at 8 : add +2 with Wolf Mask Fight at 10 : add +2 with Overpower Fight at 12 : add +4 with Reckless Assault

TREACHERIES AND AGILITY You will pass treachery tests successfully with:

Willpower at 6 : 4 base value, +2 with Unexpected Courage Agility at 7 : 3 base value, +2 with Wolf Mask, +2 with Unexpected Courage Add +4 with Desperate Search, Reckless Assault, Run For Your Life that can be used from turn one thanks to In the Thick of It Lucky! (0) gives you +2 in any test, it can be drawn from the discard pile with Resourceful.

UPGRADES With few upgrades your consistency will increase even further.

Scavenging (0) to search for Ice Pick (1) and Wolf Mask among the 10 cards discarded by Short Supply. It costs 2 experience in the latest taboo Plucky (3) for the +1 and +1 , spend resources gained with Lone Wolf Ice Pick (3) for the +1 damage or +1 clue when you discard, it can be drawn from the discard pile with Resourceful and Scavenging (0). You can kill an elite enemy with 6 health in one turn thanks to Duke, Long Shot and Ice Pick (3) Granny Orne (3) for the +1 and +1 , she gives you +1 in any test, she will ready every round so that you can focus Ashcan Pete's ability to ready Duke and investigate or fight Priorities

1x Overpower --> 1x Scavenging (0) 1x Perception --> 1x Plucky (3) 2x Ice Pick (1) --> 2x Ice Pick (3) 1x Charisma (3) 2x Unexpected Courage --> 2x Granny Orne (3) 1x Perception --> 1x Plucky (3) Then some options

1x Observed (4) Thanks for reading! I would love to hear thoughts and experiences.

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