Monterey Jack | Healing, Teleporting, Hitting like a Truck

Card draw simulator

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Derived from
None. Self-made deck here.
Inspiration for
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Georg · 9

Do you like stacking your decks with assets? Do you wanna deal 12 damage per turn, while still providing tons of healing and a global teleport to the party? Then this is your deck!

This deck list is a refined version of a deck I played in a 3 player game in Path to Carcosa, as a flex, alongside Norman Withers (gluever) and William Yorick (fighter), stripped down to the most basic pieces. There I didn't get access to Dr. Milan Christopher so I played Jeremiah Kirby instead.

It still needs 40 exp, but you can probably cut a few more pieces. (my version in the final mission used 66 exp)

The Main Idea:

The COMBO - or how to deal 12 dmg \o/

Cards in play: Leo De Luca, Pathfinder, Lucky Cigarette Case, Pickpocketing, Gray's Anatomy + The Raven Quill, Ancient Stone

  1. Move to the monster's location using Pathfinder
  2. Use Gray's Anatomy to tag the monster. Winning by +2 triggers Lucky Cigarette Case so you draw a card. This triggers Ancient Stone which lets you ping the monster for 4 dmg [1st action]
  3. Use Gray's Anatomy [2nd action]
  4. Evade the monster. This triggers Pickpocketing -> card draw + another Ancient Stone trigger for 4 dmg [3rd action]
  5. Use Gray's Anatomy [4th action Leo De Luca]
  6. At the end of your turn, you can draw a card with Monterey Jack's ability, since you started the turn one location away -> another 4 dmg ping with Ancient Stone.

Tips and Tricks:

If you have exp to spare, I can highly recommend Alchemical Distillation. Also I like to play Hidden Pocket + Hiking Boots (+ "I'll take that!") for an extra hand slot, but that's just for fun. I've added some more potential upgrades in the side deck.

Have fun!

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