Card draw simulator
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None. Self-made deck here. |
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BillBoquet · 2
Night of the Zealot
- The Gathering: 7 XP - House didn't burned
- Midnight mask: 5 XP - 2 cultists aprehended (Peter Warren, the Masked Hunter)
- The Devourer Below: fled after act 2 as couldn't manage the remaining cultists.
Doom management -> not a lot of outputs, power not used a lot Rod to investigate -> not super good as would prefer to use the additional action to investigate. Flames -> Good, but need other enemy management Very small life pool Hawk eye camera: great to play St Hubert key: great to play
To improve:
- Enemy management on hand (cane?)
- Spell to seek clues (charges?) to use the passive more efficienctly
- more doom to leverage the additional action
Some quick thoughts: --Some of your Assets are redundant, and they are expensive. Consider going with one-ofs so you can add more spells.
--If you are playing on Standard, you probably don't need to boost Willpower and Intellect above 6. A bigger number is certainly better, but you'll invest a ton of actions and resources to pass marginally more tests. --Consider Arcane Initiate instead of David Renfield to help find spells. --Consider Sacrifice in place of Moonlight Ritual to boost card draw or to replace David Renfield, if you opt for Arcane Initiate in your Ally slot.
--Maybe take a Bizarre Diagnosis with your fifth Seeker/Survior splash.