Card draw simulator
| Derived from |
|---|
| None. Self-made deck here. |
| Inspiration for |
|---|
| None yet |
tbatchler · 1
The primary goal is to take advantage of the most efficient "gain resource" cards from each class to spend on Streetwise type effects ensuring success by wide margins at opportune moments. Those successful investigations, fights, and parleys then lead to big payoffs for things like Feed the Mind and Alchemical Transmutation. Forced Learning helps sift the deck to make it more likely you always have something to play in your current role.