Card draw simulator
| Derived from |
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| None. Self-made deck here. |
| Inspiration for |
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| None yet |
mxever7 · 1
This an investigation-focused mystic. This is the final state from our Circle Undone campaign. It is an easy character to play and feels extremely effective and powerful. The low fight stat is never a problem because Luke can Gate Box away from pretty much any danger. I was able to single-handed hoover up almost all clues for the whole campaign using this character!
With the Hawk-Eye Folding Cameras, Four of Cups, and Mouse Masks, you are looking at 9 Head - able to easily pass most head tests.
The Mouse Mask charges are replenished any time Luke travels to his Gate Box - which he does a lot! Especially since Enraptured & Elder Sign Symbols are able to recharge it.
Clairvoyance(4) give more Head bonuses and allows Luke to pull 3 clues per action. Read The signs allows Luke to get 2 clues (from anywhere if he is in the Gate box). Paired with Deduction, it can be 4 clues!
This allows for fast, bursty clueing - by the 3rd act, he should be able to get 6-9 clues per turn!
Twila (and Enraptured) allow for repeated use of Clairvoyance! Kartarina is used to avoid the auto-fail and helps ensure sure you don't take too much horror from bad symbol pulls during Clairvoyance.
Dayana is a card I didn't use too often, but I was thinking to attach Spectral Razor or Read the Signs to her if I needed to do those events more regularly.
Tooth of Eztil provided a small amount of card draw. Voice of Ra and Uncage the Soul are the only economy cards. Economy was occasionally an issue with this deck - when I failed to draw any of these 4 cards until late into a session.