Card draw simulator
| Derived from |
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| None. Self-made deck here. |
| Inspiration for |
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| None yet |
Droll · 32
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Yaotl originally allowed you to discard the top card of your deck once per turn, but it was errata'd to once per phase. That means four times per turn instead of one. In an event heavy Wendy deck that translates to actual card draw since your amulet allows you to play events from the discard pile, and any weaknesses you have can simply be discarded if you know they're coming up. Such as with FiLP.
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FiLP arranges the top 6 cards to make Yaotl discards and E-Cache (2) draws hit the mark. Generally you want to play Black Market, Backpack, and then FiLP during setup to first thin the deck before arranging the order. Since it draws Favor cards, it can be used in setup to draw and trigger Black Market as well.
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Black Market allows you and your team to double up on the same events if you've got the Amulet out. They could play FiLP/Cheat the System and it would immediately go in your discard which you can immediately play with the Amulet.
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Sleight of Hand can be used on a Backpack to retrieve it back on hand to maximize your chances of finding the Amulet this turn or the next. Otherwise keep at least one asset in your hand so that SoH doesn't clog your discard pile when it shows up.
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E-Cache (2) is very solid deck grease at setup. You can tutor it with a backpack and use its draw with FiLP to pull exactly what you need without taking basic draw actions.
Setup: Hold onto the Amulet, Yaotl, Black Market, FiLP, and Backpack. Mulligan the rest. With this strategy I've had 70-80% consistency in holding both the Amulet and Yaotl in the first two rounds and sitting at ~10 resources.
Play: Generally you want to discard cards with Yaotl as often as possible. Try to scout for potential stopgap events and assets with FiLP to draw them with the E-cache or upkeep card draw.
Always applicable:
Cheat the System, FiLP, Hiding Spot, Winging It
Use whenever possible:
Black Market, E-Cache
Can cause stopgaps in your discard:
"Look what I found!", Dumb Luck, Sleight of Hand
Good to keep on your hand:
A Test of Will, Elusive, Lucky!
Possible upgrades:
- Flashlight (3) allows you to reach shroud 3 with Winging It, or shroud 4 with another flashlight/key. At this point it would be a good idea to add Shed a Light.
- Lucky (2) and (3) are both good value to speed up your actual draws.
- Old Keyring (3+1) for more clue gathering. Can spend two keys per round with Sleight of Hand.
- Peter Sylvestre (2) and Charisma (3). You would need to replace a card but you get a lot tankier.
- Salvage (2) to recycle upgraded items or get back the Amulet in an emergency
Campaign: (Refine optional)
- Start out with two Peter Sylvestre (0) and a Refine. Mark FiLP for Clever. Replace Peter with 2x Yaotl: 3-4 XP
- Mark FiLP for Prompt and buy 2x Black Market (2): 5-6 XP
- Buy 2x Cheat the System and an Adaptable: 3 XP
- Upgrade one Backpack and one E-Cache: 4 XP
- Upgrade one Backpack and one E-Cache: 4 XP
Standalone:
See the side deck upgrades to end up at 29 XP.