- Q: If you use Persuasion against a Humanoid enemy without a regular encounter card back (such as The Masked Hunter), where does the enemy go? Is it still shuffled into the encounter deck? A: Most enemies without a regular encounter card back are Elite (Masked Hunter included), so this shouldn’t come up very often. (Persuasion only shuffles the enemy back into the encounter deck if it is not Elite.) In the event that an enemy without an encounter card back is not Elite, Persuasion would do nothing to them – a card cannot be shuffled into the encounter deck if it does not have an encounter card back, so the effect “shuffle the chosen enemy into the encounter deck” would fail.
Verhandlung. Wähle einen Nicht-Schwäche-Humanoid-Gegner an deinem Ort und lege eine -Probe (3) ab. Diese Probe bekommt +X Schwierigkeit, wobei X der Horrorwert jenes Gegners ist. Falls die Probe gelingt, mische den gewählten Gegner in das Begegnungsdeck. Falls der gewählte Gegner Elite ist, entkommst du ihm stattdessen automatisch.
It's hard to see what makes this card cool, so lets highlight a few cool things about this card.
- Unlike other effects that don't fully affect elites this card still helps against them, that can be a huge plus since even just evading a big foe (such as The Masked Hunter can be game-saving.
- Shuffling stuff back into the encounter deck is usually good, shuffling stuff into the encounter deck means that you get to draw them again! A variety of humanoid enemies are WAY nicer to draw then most alternatives in their deck, Acolyte for example.
- You can target aloof enemies since this card doesn't require engagement, this also means you can target stuff engaged with your friends.
Finally, if you are familiar with the campaigns, your current campaign choice will impact the effectiveness of this card. The following phrases will spoil the humanoid amounts in the campaigns so stop reading at this point if you want to avoid that spoiler:
Core set this thing will be helpful in every scenario. Ghouls are Humanoids.
In Dunwick its very bad, useful mostly in the club, there will be targets here and there but in 4 out of 8 scenarios playing this will be hard or impossible.
It's very good in Carcosa, all of the scenarios have humanoid enemies (often in large numbers) or guaranteed valid targets.
Forgotten age isn't over yet but out of 4 scenarios every scenario has been chock-full of humanoids. Considering the particulars of the enemies in the Deluxe pack there won't be a single Forgotten age scenario without a Humanoid target (Snake people are humanoids!).
Finally, this is a parley action, thus Fine Clothes will go a long way to make these tests outright easy, although perhaps if you're playing Norman Withers or Daisy Walker you wont really have any trouble anyway. Still worth considering, especially in Carcosa.
Might take some persuasion to get this into my deck right now.
This card is kind of in a weird spot, but it fills a very narrow niche for Seekers with a low(ish) evade value. Norman and Daisy in particular might consider this.
Also, all of the scenarios thus far have SOME humanoids and a few of them can be a big annoyance for guardians who might be busy elsewhere.
But lets be real, Mind Over Matter does almost the exact same thing but it can also let you FIGHT.
For now, I think it will need other support to be worth it, but it should be a lot of fun to Persuade the Ghoul Priest to just lay down for a round.