Ereignis

Geist. Taktik.

Cost: 0.

Wächter

Schnell. Spiele diese Karte in einem beliebigen -Fenster.

Immer wenn bis zum Ende der Phase ein Gegner einen anderen Ermittler an deinem Ort angreifen würde, greift er stattdessen dich an und verwickelt dich dann in einen Kampf. Hebe je 1 Horror auf, der dir durch jeden so durchgeführten Angriff zugefügt wird.

Isuardi Therianto
Am Rande der Welt (Ermittler-Erweiterung) #21.
„Bleib hinter mir!”

FAQs

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Reviews

Im not sure if this allow Daniela to bypass the "no attack of oportunity" condition. My understaanding is that you can play this, ask for a friend to provoke an attack of oportunity and this will be deal to Daniela instead and then you can "evade him or deal 1 damage to him". What do you think?

isuscbrmid · 44
It def works on AOEs. — MrGoldbee · 1443
Danella's card says: "[reaction]After an enemy attacks you (except an attack of opportunity YOU provoked)." RR says: "When resolving a triggered ability [including reaction triggered], "you/your" refers to the investigator triggering the ability". So, yeah, it sure works. — Susumu · 362

Guardians thematically stands guard at the same location as the Seekers to help with spawned enemies, but that is not enough as you still have to spend Engage action to grab it if you are not the one that draws the enemy. Guardian also loves to dispose the enemy quick before its first Enemy Phase arrives, so 3 actions are not to be wasted.

"Until the end of phase" split this card to 2 use cases : Investigation Phase or Enemy Phase.

For Investigation Phase usage, this card buff all your other friends at Mythos Phase with something that feels like this very expensive Ward of Protection (5) or Disc of Itzamna (3) that could kill an enemy Mythos draw. They can go first in turn before the fighters, continue using Investigate/any business they want to do, provoking AoO, then the enemy is instantly forwarded to the Guardian fighter at good deal of probably 1 health each. Guardians love 0 horror spill (including the guardian dog). Guardian go the last, then use full 3 actions to take it out. Not only you save actions, you also gain back turn order flexibility.

Enemy Phase usage is rarer. You can defend against incoming Hunter enemy, and is a play of Prey criteria :

  • If Hunter but no Prey : No need for this card if you decided to stay, as you can already select engagement target.
  • If Hunter and has Prey that is not you : Stand guard and let it walk in. It engages with Prey instead of you, then play this card. Though, without Get Behind Me, Guardian can instead walk forward to it and take free engagement instead of standing guard and fight (i.e. standing in its way). Downside of doing that is you can no longer receive commits from your Seeker friend and also lose an action to walk. Get Behind Me still has good value opting to stand guard strategy against Prey enemy.
  • If Hunter and has Prey Only that is not you : It is almost same situation as Prey but according to the rule the Guardian no longer able to walk forward and take free engagement, you must additionally waste Engage action. Resulting in 2 wasted actions before the fight, which you may not be able to take it out. In this case, Get Behind Me can save you that 1 Engage action in addition to all other benefits of just standing ground.
5argon · 9585
Would this work with TSK Coterie Enforcer or Assassin and essentially pull them from the shadows? and — PixelFarmer · 1
No, because enemies in the shadows are not at any location. — AlderSign · 236