Vorteil. Arkan

Zauber. Weissagung.

Cost: 3. XP: 4.

Sucher Mystiker

Anwendungen (6 Ladungen).

: Ermitteln. Für diese Ermittlung darfst du statt verwenden und bekommst +2 auf den Fertigkeitswert. Falls die Probe gelingt, gib 1, 2 oder 3 Ladungen aus. Statt einen Hinweis an deinem Ort zu entdecken, entdeckst du 1 Hinweis an deinem Ort für jede ausgegebene Ladung. Falls die Probe um 0 gelingt, wähle 2 Karten von deiner Hand und lege sie ab.

Adam S. Doyle
Am Rande der Welt (Ermittler-Erweiterung) #103.
Vorhersagung
  • Divination (1) (Am Rande der Welt (Ermittler-Erweiterung) #101)

FAQs

(from the official FAQ or responses to the official rules question form)
  • Q: Regarding Divination and Brand of Cthugha, if the charge on the card is already zero, can I still trigger their abilities? If so, and I succeed, how do I resolve the card effect? Will I discover 0 clues or attack deals deal 0 damage because it has no charge? If I use the or skill type of test, and Deduction or Vicious Blow has been committed to the corresponding skill type of test, and the card does not have a charge, how do I resolve the effect of the skill card? I want to be clear, does the word "additional" mean that you have to discover at least 1 clue to get "discover 1 additional clue (Deduction)"? And, you have to attack deals at least 1 damage to get "deals +1 damage (Vicious Blow)"? A: Yes, as long as spending a charge isn’t part of the cost to activate the indicated action (and it isn’t, for those cards.) You can fight with Brand of Cthugha and end up spending 0 charges to deal 0 damage (but increase the amount with Vicious Blow, for example). Similarly, activating Divination, spending 0 charges, then using Deduction can still allow you to discover 1 clue at your location. (Note, this interaction would not work if you “investigated” with Divination but replaced the discovering of clues with something like Burglary.)
Last updated

Reviews

The selling point of this boy bad is that seekers can also take it. For mystics, Norman Withers (yes, he is a true mystics) especially likes this card. As it allows Norman to use his high intellect instead of using his slightly lower will power to investigate. Pairing Divination with True Magick, a card which Norman can and should take, enable him to nab 3 clues in an action each round and sprint through the scenario quickly. This simple strategy also off-set the main limitation of Divination, which is that it only had 6 charges to nab 6 clues.

liwl0115 · 41
True Magick revealing Divination can get one clue per round, because True Magick only has one charge per round. — Thatwasademo · 58
Superb in solo play to clear locations in one action. Use it as complement to your ordinary investigate actions to save charges, when the game is on the line. — Skrattmas · 9
It's short-lived nature can also be a feature if you're running Dexter. Empty charges are actually still useful for him. — Maseiken · 1
unfortunately I think Thatwasademo's comment is correct. D (4) is still good though — liwl0115 · 41
You don't use True Magick with it; instead, you use Ghastly Possession and the usual Norman shenanigans to grab 3 clues in one action each turn, with 6 more charges for emergency and/or an untimely tentacle — ethereal64 · 505