It doesn't seem so, but there is quite some stuff to write about this card!
This card is going to be a staple in "clue-dropping" decks. It is the only card that can drop more than 3 clues at once, the others being limited to 1 and 3 for Captivating Discovery. Compared to Captivating Discovery, it doesn't cost you any resources, is fast if you have a test on a treachery card or had to spend an action investigating/evading, and it helps you pass a test at the same time.
Why drop so many clues?
- Because if you have 2 Research Notes on the table, you net 1 Evidence per clue dropped, get an additional action to get them back with Press Pass, and you can collect them all in one go if you succeed highly enough on the Research Notes test.
- It may also be interesting to drop some clues at a random location to collect some Evidence that you then spend on a location with Victory Points to clean it off easily. This is particularly good for locations that have a very high shroud or punish you for investigating there.
- Sometimes, there are simply too many clues on the board, and it is more important to evade a boss than to hold on to some clues.
Why would you want to cancel a chaos token?
- You are testing 0 or 1 skill point above the test. This card helps you to pick the token that will make you succeed.
- You want to succeed by X and are looking for a particular token
- You are dodging certain tokens, like with the symbol tokens for the Mystic Spells such as Azure Flame (5)
- You are fishing for the symbol tokens for Sixth Sense/Wither. Especially good in Nkosi Mabati - Jim
- Finally, this is potentially amazing in Blurse decks! Drop clues until you trigger your Ancient Covenant and automatically succeed.
So, who will want that?
- I would start by saying every Deck that is planning on using the Dropping Clue.
- Daisy and Luke for dodging symbols while using Rite of Seeking on their first action.
- Anyone playing a deck, but with a preference for Luke that can play Eye of Chaos and drop 2 clues to pick as many as possible to get clues at connecting locations, and find the 2 dropped clues back. Make sure to take the tabooed Ritual Candles to ignore all these modifiers.
- Jim to pick up more :ChaosSkull: when really needed.
- Shotgun Roland drops a clue on an empty location to reroll a token and get another chance while getting the clue back at the end if he kills the enemy.
- Grief Carson drops his clues to pick the -8 for his teammates. How would he get clues, you ask? Stirring Up Trouble obviously.
On top of all that, this card is Practiced and commits for a , so this is a perfect target for Practice Makes Perfect.