Verrat. Grundschwäche

Fluch.

Neutral

Enthüllung - Bringe Störender Poltergeist in deiner Bedrohungszone ins Spiel.

Erzwungen - Sobald dein Zug endet, falls du in dieser Runde nicht erfolgreich einem Gegner entkommen bist: Nimm 1 Schaden und mische Störender Poltergeist in dein Deck zurück.

: Entkommen. Du bekommst für diesen Entkommensversuch –2 auf deinen Fertigkeitswert. Falls die Probe gelingt, lege diese Karte ab.

Juan Manuel Tumburus
Die Versunkene Stadt (Ermittler-Erweiterung) #128.
Störender Poltergeist

FAQs

No faqs yet for this card.

Reviews

So as I understand the rules for evading in the reference book, you can not activate this action if there are no enemies engaged with you. Which makes this kind of a nasty weakness! There will be many turns in this game where you don't have the chance to deal with this, which means it will show up again and again. (Frenzied is similar, but different in the sense that you can use it against an enemy engaged with a different investigator at your location - of cause with the added risk of hitting your friend, especially due to the -2 skill value.)

(un-tabooed) mr rook could be good tech to fish out this weakness when you feel comfortable about your ability to evade an enemy currently engaged with you...