Vorteil. Hand

Gegenstand. Waffe. Nahkampf.

Cost: 2. XP: 2.
Test Icons:

: Kampf.Du bekommst für diesen Angriff +2 . Falls du diesen Angriff gegen einen Gegner durchführst, der mit einem anderen Ermittler in einen Kampf verwickelt ist, fügst du für diesen Angriff +1 Schaden zu, falls dir die Probe gelingt, und fügst keinen Schaden zu, falls dir die Probe misslingt.

Matthew Cowdery
Rückkehr zu: Das Vermächtnis von Dunwich #2.

While level 0 blackjack struggles to be seen better than a knife, I became a believer of this level 2 head bopper in our TCU campaign. Joe Diamond rushing in with a machete while Diana had his back with this was quite the dream.

Currently with the taboo list, this costs the same as the machete as well. But blackjack favors the different playstyle. I think this weapon delivers when wielded by secondary guardians who aren't going to be primarily engaging and have clue-gathering or other casting to do with their other actions.

Compared with other weapons at this level, the .45 automatic might seem to be a better bet. Not damaging allies and ammo limitations aren't nothing though. Additionally, for resource-hungry decks, the 2 cost blackjack allows for a better turn 1 setup, is playable in the later game when you find yourself naturally low on cash.

joshvarela · 10
I consider all guardians besides Carolyn as primary fighters and Carolyn can't take this... — Django · 3369

In Innsmouth engaging enemies is punishing - I've seen guardians get dangerously low just from that. This long ignored weapon might just be good there as a backup weapon to get those fish off your clue getters.

Big Iron · 173
Interesting! — MrGoldbee · 1001
Blackjack (2) has long been fantastic as a backup weapon for Fighters or a main weapon for Flex in 3&4 player games where enemies are just statistically more likely to be on a friend's face rather than your own. — Death by Chocolate · 621