Deadbeat Wendy tackles Night of the Zealot on Expert (s1)

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Synisill · 790

There are so many stories about Wanna-be-Wendys in Arkham, i don't bother anymore. I stopped counting them. In my humble opinion, these are all copycats who want to bathe in the glory of a little orphan girl who got famous for single-handedly annihilating a dark cult which threatened to traverse an "otherworldly semi-god" into this world. Too bad the newspapers were not in vicinity when this alleged deed took place! No proof, no faces, no detentions. Given, a LOT OF people chat about the mysterious events to this day. And, yes, some nibbled corpses have in fact been found. So, i must admit there has to be a core of truth somewhere. But wherever it is.... i will not believe the story this young lady in my office just told me. She is not the first and there will be more to follow to make my job a misery. She claims to be said "Wendy", and i had to hear her out. Okay then. From her outer appearance, Ms. Wendy is not what one would expect: pimpled, unsportsmanlike body, shrill voice. But she definitely has insider knowledge, she is a kind of Expert about the occurrences which became famous under the name of "The Night of the Zealot".

Spoilers ahead!

First scenario - The Gathering

Wendy was alone at a remote aunt's house. Her aunt, Daisy, was at the theatre, and she was strolling around. She made sure from the very start to be alone and, secondly, equipped with at least one tool of investigation. When the door to the study disappeared, she started to search for clues right after. And even after she assembled all clues in the study, she held them back as long as possible. Not until the first enemy spawned in the office did she advance to the next scene. She said, she was hit by some minor issues, but she did not sound worried. She needed two actions to move to the cellar and another to investigate with her Flashlight. She sounded serious there, she stressed out that she fairly boosted this single test, because she wanted to leave as soon as she had gathered one clue at that location. When rats emerged, she was already done there and went for the cellar. Luckily, no enemy spawned until she had gathered 2 more clues in quick succession. This was only possible, because the Flashlight reduced the total shroud of the cellar to 0. And a test of skill is always considered 0, even if modified to a negative number. The only real danger, she casually chipped in, would have been an -token. Taking her word for granted, she had to wait one whole turn in the hallway, because she heard Dissonant Voices. She was down to 2 health at that moment and needed to play events, so she was frightened for her life, perservering. Fortuna kissed her - Ancient Evils let the agenda advance and an Icy Ghoul emerged in the cellar. The part of the story where she advanced the scene and stood face-to-face against a dauting ghoul wizard was ....disappointing. Wendy just played Think on Your Feet at the instant the enemy approached - and fled to the parlor. She did not even glimpse Lita, she just rushed through the room and left the house without further ado.

3 XP earned: 1 for attic, 2 for scenario completion. Earned Lita Chantler. House is still standing and the Ghoul Priest is alive.
3 comments

Jun 08, 2017 Magnificate · 1179

Wait, doesn't getting Lita require you to burn down your house?

I assume the plan is to win following the path of least resistance, since there's nothing simpler than throwing Lita to the end boss?

Jun 08, 2017 Synisill · 790

MuhahahahahaAAH! Damn, you unveiled my masterplan!!!!! Be thrown in to Abyss!!! But before you shall die under torture, my honor urges me to whistle-blow that resigning in scenario 1 leads to "no resolution reached", which grants you with Lita's favor and your house still standing. As a .... little.... drawback, i will have to live in fear of the RETURN OF THE GHOUL PRIEST.

Jun 08, 2017 Magnificate · 1179

I've never noticed that. It even avoids mental trauma, so it's pretty much the optimal solution, if you don't mind scoring more trauma in the final mission.