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unremb · 267

Labyrinths of Lunacy

This was the deck I brought to a monthly Arkham Horror LCG event held in Melbourne, Australia.
This was a "Play your own adventure" event, where players decide on a Standalone scenario to play. As I haven't played Labyrinths of Lunacy in a very, very long time, I decided to nudge the team towards it.

We ended up with a lineup of:

Character Strategy

Environment: Current
Role: Flex Sleuth

Use Nautical Charts and Lawrence Carlisle to snoop. Use Good Weather to support the team. A Glimmer of Hope can be used to fill those buttery hands.

As it happened...

Labyrinths of Lunacy showed its age as the earliest "massive multiplayer standalone" in that we were often sitting around waiting for the doom clock to countdown. Nevertheless...

What would I change?

I should drop Sparrow Mask for Fox Mask - the + is far more important for this deck.
I'll drop Breaking and Entering, A Test of Will, and "Look what I found!" for a 2nd copy of True Awakening, Disguise, and Leather Jacket. Maybe.
There isn't enough card draw in the deck - would love to have Easy Mark available...
Liquid Courage may be an option, though I'm reluctant to go beyond 19XP and I don't know what to drop
Doppelgänger is another consideration

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