Wendy Adams
Das Straßenkind

Überlebender
Ermittler

Herumtreiber.

Willpower: 4. Intellect: 3. Combat: 1. Agility: 4.
Health: 7. Sanity: 7.

Sobald du einen Chaosmarker enthüllst, wähle 1 Karte von deiner Hand und lege sie ab: Hebe den Effekt des Chaosmarkers auf und lege ihn zurück in den Beutel. Enthülle einen neuen Chaosmarker. (Nur ein Mal pro Probe/Fähigkeit.)

-Effekt: +0. Falls Wendys Amulett im Spiel ist, gelingt dir die Probe stattdessen automatisch.

Jacob Murray
Grundspiel #5.
Wendy Adams

Wendy Adams - Back

Ermittler

Deckgröße: 30

Deckbau-Optionen: Überlebenderkarten () Stufe 0-5, Schurkenkarten () Stufe 0-2, Neutrale Karten Stufe 0-5.

Deckbau-Voraussetzungen (zählen nicht gegen die Deckgröße): Wendys Amulett, Verlassen und einsam, 1 zufällige Grundschwäche.

Als sie klein war, durfte Wendy immer mit Mamas Kette spielen. Mama hatte ihr Geschichten erzählt, während Wendy die Kette hin und her drehte und ihr Glitzern bewunderte. Dann kam die Nachricht, dass ihr Vater auf See verschollen ging, und Mama begann sich merkwürdig zu verhalten. Sie brachte im ganzen Haus seltsame Symbole mit Kreide an. Sie hatten Mama in die Anstalt eingewiesen und Wendy kam in ein Waisenhaus. Bevor sie fortgebracht wurde, hatte Mama ihr die Kette gegeben. Sie sollte sie ”beschützen”. Nach einigen Jahren im Waisenhaus rannte Wendy weg und entschied, dass sie allein besser zurecht käme.
Wendy Adams
FAQs (taken from the official FAQ or FFG's responses to the official rules question form)
  • If you use Wendy's ability to 'cancel a chaos token', treat it as if you've never revealed that token, for purposes of effects that trigger if a specific symbol is revealed (e.g. Baseball Bat).

  • If a skill test automatically succeeds, the total difficulty of that test is considered 0.

  • Automatic Success/Failure: Some card effects make an investigator automatically succeed or automatically fail a skill test. If this occurs, depending on the timing of such an effect, certain steps of the skill test may be skipped in their entirety.

    • If it is known that an investigator automatically succeeds or fails at a skill test before Step 3 (“Reveal Chaos Token”) occurs, that step is skipped, along with Step 4. No chaos token(s) are revealed from the chaos bag, and the investigator immediately moves to Step 5. All other steps of the skill test resolve as normal.
    • If a chaos token effect causes an investigator to automatically succeed or fail at a skill test, continue with Steps 3 and 4, as normal. - FAQ, v.1.7, March 2020
Last updated
Reviews

Is this the real life?

Is this just fantasy?

Are you caught in a landslide,

Or an alternate reality.

__

Open your eyes,

Look up to the skies and see,

She looks like a poor girl, But she needs no sympathy,

Because she’s easy come, easy go,

Agility's high, Combat's low,

And any way the wind blows doesn't really matter to her, to her.

__

Shes got no Mama, but she can kill a man,

Can take down bigger things instead,

Just double up, and now it’s dead.

Lost her Mama, when life had just begun,

So now and then she throw's it all away.

__

She lost her Mama, oooooh,

But don’t let that make you cry,

She left this thing that brings stuff back tomorrow,

So carry on, carry on as if nothing really matters.

__

She`s got two mates, for when the time has come,

One calms shivers from her spine,

Another gives her some more time.

Or there Mr “Goodbye, everybody”, when shes got to go,

She can leave them all behind and start to sleuth.

__

No Mama, oooooooh (any way the wind blows),

But she ain’t gonna die,

I sometimes think she’d never been there at all.

__

I see a little silhouetto of a man

Scaramouche, Scaramouche, will you do the Fandango?

Thunderbolt and lightning?

She can benefit from frightening see.

(You Got Leo?) I Got Leo.

(You Got Leo?) I Got Leo.

I Got Leo. And Quicko!

Magnifico-o-o-o-o.

__

She looks like a poor girl, nobody loves her.

But shes not a "poor girl" from a poor family,

She even steals cash from these monstrosities.

__

She`s easy come, easy go, will you let her go?

Bismillah! No, we will not let her go. (watch her go!)

Bismillah! We will not let her go. (watch her go!)

Bismillah! We will not let her go. (watch her go!)

Will not let her go. (watch her go!)

Never let her go (Never, never, never, never let her go)

Oh oh oh oh

No, no, no, no, no, no, no

No, mama here, no mama here (No Mama here, Watch her go.)

Tests aint a prob when shes got Will to Survive, you see, you see, you seeee

__

Dont you think they can stone her and spit in her eye

Don’t you think her low combat will cause her to die.

No, baby, can't do that to her, baby,

She can always get out, she can even get right "outta here".

(Ooooh, ooh yeah, ooh yeah)

__

Nothing really matters,

When she can just flee,

Nothing really matters,

Nothing really matters to Wendy.

__

Any way the wind blows.

StartWithTheName · 28044
Excellent :) — Dodger · 7
This is the kind of quality content I look for from arkhamdb — Giffdev · 43

I've now played a bunch of solo Wendy finishing the Night of the Zealot with a convincing win on hard. Her passive ability is phenomenal although you wanna up your card draw making the core skills for +1 draw useful along with upgraded Lucky! and Emergency Cache.

The issue is her stat line is awkward. Even with Baseball Bat she can struggle to deal with the most mundane of enemies. Her is alright but it can be a barrier. This makes her a tricky character to master especially in solo. I believe the trick is a skill and event heavy deck as this alongside her character ability means she can get moving fast.

Pilgrim · 265