The "When you would fail a skill test" triggering condition comes before the "After you fail a skill test" triggering condition, so you cannot play Lucky! after you use Rabbit’s Foot or play "Look what I found!".
- If you reveal an auto-fail token, your total skill value is considered to be 0, overriding any modifiers.
Schnell. Spiele diese Karte, sobald dir eine Probe misslingen würde.
Du bekommst +2 auf deinen Fertigkeitswert für diese Probe.
One of the best cards in the game right now in my opinion. Its closest analogy are the neutral skill cards that give 2 icons, but
- they only cover one check type, this covers any check
- they have to be played before the draw, which makes a huge difference
Pass the check? No need to play it Fail by more than 2? No need to waste it
Its almost as if you are playing it on every check, but can choose to take it back if it wasn't needed or wasn't enough.
It lets you go for much more marginal checks with more confidence. If you get lucky in real life, you keep it and can keep it until your real life luck runs out and you need to actually play it.
Lucky! is a superb card from an angle of flavour and universalism. A survivor's trait is escaping dangerous situations rather than appeasing them by force of arms.
Especially new investigators should note that this card has similiarities to other in-faction cards (Look what I found!, Oops!), but a fundamentally different mode of operation. Like the other above-mentioned cards, Lucky! is played after the chaos token is drawn from the bag, but unlike the others, Lucky modifies the value of the skill test, giving it a +2 bonus, hence turning the result from failure to success!
Let me give an example to make things clear: There is a location with a clue, a shroud value of 2 and an Obscuring Fog attached to it. You have a base value of 2 Intellect, there are no further modifiers and you draw a "0"-token for the skill test. You failed the test by 2 points.
- Lucky! is played after a chaos token is drawn, so you only play it if you would have failed else.
- Low priced play cost, only it's competitor, Unexpected Courage, is cheaper.
- Provides the currently best fallback strategy against otherwise failed skill tests.
- You can play two Lucky! instances to boost one test, if you are not passing the test after playing the first.
- Wendy's Amulet can play events from the discard pile.