Card draw simulator
Derived from | ||||
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Forgotten Age Blind Run #2: The Doom of Eztli | 5 | 4 | 1 | 1.0 |
Inspiration for | ||||
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Forgotten Age Blind Run #4: The Boundary Beyond | 10 | 3 | 1 | 2.0 |
Magnificate · 1209
Supplies: Provisions, Rope, Map, Binoculars
Opening Hand: Jenny's Twin .45s, Lone Wolf, Leo De Luca, Unexpected Courage, Switchblade
Jenny starts the scenario having listened to Ichtaca's tale, having gone to the police, with extra in the chaos bag and 1 Physical Trauma.
#1
- INVESTIGATE (, discover 1 clue at Rivertown)
- MOVE to Easttown
- It's not an entirely blind run since I know the layout of Arkham, so I know going to Easttown saves me two resources. Playing both Leo and Lone Wolf is an ideal opening, so let's go ahead and do just that.
- PLAY Leo De Luca
- PLAY Lone Wolf
- Upkeep: draw Elusive, gain 2 resources.
#2
- Mythos: 1 doom, Words of Power
- It turns out the forces of evil have discovered Jenny's true name, Guinevere! With two cultist-themed encounter sets present in the scenario Jenny should discard this card immediately, before actual cultists appear.
- Lone Wolf (gain 1 resource)
- Words of Power
- advance Missing Persons to At the Station
- Narrative-wise, I think Jenny would prioritize finding Alejandro, then team up with him to find the missing relic and finally confront Ichtaca. So far the scenario obliges.
- MOVE to #Arkham Police Station
- INVESTIGATE (+3 , +1, discover 1 clue at #Arkham Police Station)
- Upkeep: draw Think on Your Feet, gain 2 resources.
#3
- Mythos: 2 doom, The Secret Must Be Kept (-2, 1 damage & 1 horror to Leo De Luca)
- Brutal! Well, perhaps not as brutal as it could be when drawn late in the scenario. I'd better hold onto that Unexpected Courage.
- Lone Wolf (gain 1 resource)
- INVESTIGATE (+3 , +1, discover 1 clue at Arkham Police Station)
- advance At the Station to Alejandro's Prison
- I'm afraid Leo might get displaced by Alejandro when the latter is rescued. Secrets Must Be Kept also suggests that rushing one act over all others might be dangerous.
- MOVE to Easttown
- MOVE to Downtown
- Downtown (gain 3 resources)
- Upkeep: draw Elusive, gain 2 resources.
- Another mobility card. Good.
#4
- Mythos: 3 doom, Hunting Nightgaunt ( Think on Your Feet to Northside)
- Lone Wolf (gain 1 resource)
- INVESTIGATE (+3 , , discover 1 clue at Northside)
- advance The Guardian's Inquiry to Strange Relics
- OK, the scenario is giving us an excuse not to go to the Train Tracks. Instead, Jenny will take cover in nearby shop and prepare for combat.
- MOVE to Curiositie Shoppe
- PLAY Jenny's Twin .45s (5 ammo)
- INVESTIGATE ()
- Enemy: Hunting Nightgaunt hunts to Northside
- Upkeep: draw Perception, gain 2 resources.
#5
- Mythos: 4 doom, Nobody's Home
- Excellent encounter design! It's an effective deterrent without being overbearing. Investigation would now take too long, but Jenny can still afford to parley once. This will leave her no margin of error while fighting the Nightgaunt, but with the vast majority of the tokens being minus two or less the risk seems to be worth taking.
- Lone Wolf (gain 1 resource)
- Maria DeSilva (+3 , +1, 1 clue on Maria DeSilva)
- advance Strange Relics to The Brotherhood Is Revealed (Maria DeSilva is Ichtaca's prey!)
- OK, that takes precedence. In one swift motion Jenny spins around and aims both her guns at the shop owner. Ironically, if not for the Nightgaunt, these guns wouldn't be in play and Maria would more likely than not get bonuses for being on a location with no clues.
- Jenny's Twin .45s (4 ammo left, 0, 2 damage to Maria DeSilva)
- Jenny's Twin .45s (3 ammo left, -1, defeat Maria DeSilva)
- advance The Brotherhood Is Revealed (take Ichtaca, discard Leo De Luca)
- As expected, Leo is gone. Next time I'll have Charisma on hand to prevent that. For now, let's see the girls leading the flying monstrosity away from the wounded Leo.
- MOVE to Northside
- Enemy: Hunting Nightgaunt attacks (1 damage & 1 horror to Ichtaca)
- Upkeep: draw Lone Wolf, gain 2 resources.
Jenny's Boardstate: 7 health, 7 sanity, 3 resources, 0 clues
Threat: Hunting Nightgaunt
In Play: Ichtaca (1 damage, 1 horror), Jenny's Twin .45s (3 ammo), Lone Wolf
In Hand: 2x Elusive, Perception, Lone Wolf, Unexpected Courage, Switchblade
#6
- Mythos: 5 doom, On Wings of Darkness (0)
- Ichtaca helped!
- Lone Wolf (gain 1 resource)
- Jenny's Twin .45s (2 ammo left, , 2 damage to Hunting Nightgaunt)
- Jenny's Twin .45s (1 ammo left, , defeat Hunting Nightgaunt)
- INVESTIGATE (commit Perception, , draw Hard Knocks, discover 1 clue at Northside)
- Upkeep: draw Hard Knocks, gain 2 resources.
#7
- Mythos: 6 doom, Three Fates advances to Behind the Curtain, Acolyte (spawns at Miskatonic University)
- There seems to be nothing nasty hidden beneath the agendas and the doom threshold suggests time is plentiful. Jenny should be able to complete the scenario.
- Lone Wolf (gain 1 resource)
- MOVE to Miskatonic University
- FIGHT (commit Hard Knocks, 0, defeat Acolyte)
- advance The Relic Is Missing! is missing to At the Exhibit
- MOVE to Eztli Exhibit
- Upkeep: draw Emergency Cache, gain 2 resources.
#8
- Mythos: 2 doom, Locked Door (at Curiositie Shoppe)
- It looks like Maria wants nothing further to do with our intrepid investigator and her Amerindian sidekick.
- Lone Wolf (gain 1 resource)
- INVESTIGATE (+3 , , 1 horror, discover 1 clue at Eztli Exhibit)
- INVESTIGATE (+3 , , 1 horror, discover 1 clue at Eztli Exhibit)
- Both times? Perhaps the device permeated the exhibit with some sort of lingering magnetic field and that's the reason for hair standing on end. Yeah.
- advance At the Exhibit to Find the Relic (put Relic of Ages and 1 extra clue at Town Hall)
- MOVE to Miskatonic University
- Upkeep: draw Delve Too Deep, gain 2 resources.
#9
- Mythos: 3 doom, Shadowed (1 horror) surges into Shadowed (1 horror) surges into False Lead surges into Nobody's Home
- An impressive chain of encounters, wasn't it? Jenny is now significantly less confident, so I'll have her complete most objectives before trying for the XPs under Miskatonic University. Perhaps there'll still be an opportunity to return here.
- Lone Wolf (gain 1 resource)
- MOVE to Northside
- MOVE to Train Tracks
- INVESTIGATE (+6 , -3, discover 1 clue at Train Tracks)
- advance Alejandro's Prison (get Alejandro Vela, discard Ichtaca)
- Upkeep: draw Delve Too Deep, discard Emergency Cache, gain 2 resources.
- Two Delves? Tempting.
#10
- Mythos: 4 doom, Hunting Nightgaunt
- Lone Wolf (gain 1 resource)
- Elusive to Downtown
- MOVE to Town Hall (discard Lone Wolf, Elusive, Unexpected Courage)
- Aww... I was saving that Unexpected Courage since the beginning of the scenario and it went to waste. The second Elusive as well would've been an useful insurance.
- PLAY Delve Too Deep (Brotherhood Cultist)
- This enemy is inconvenient, but not overly lethal. It should be possible to evade him without Streetwise and finish delving next round.
- EVADE (0, exhaust Brotherhood Cultist)
- Enemy: Hunting Nightgaunt hunts to Northside, Brotherhood Cultist readies and engages
- Upkeep: draw Machete, gain 2 resources.
Jenny's Boardstate: 7 health, 3 sanity, 7 resources, 1 clue
Threat: Brotherhood Cultist
In Play: Alejandro Vela, Jenny's Twin .45s (1 ammo), Lone Wolf
In Hand: Machete, Delve Too Deep, Switchblade, Hard Knocks
#11
- Mythos: 5 doom, Mysterious Chanting (2 doom on Brotherhood Cultist)
- OK, this complicates matters. At this point evasions is possible, but Jenny has enough sanity left to survive an attack of opportunity and an unexpected, say, The Secret Must Be Kept.
- Lone Wolf (gain 1 resource)
- PLAY Delve Too Deep (Brotherhood Cultist attacks, 1 horror to Alejandro Vela, Brotherhood Cultist)
- What?! Turns out the Town Hall was full of cultists! The resign option is awfully enticing right now. Jenny looks to the window. It's the second floor, but that's no problem, she could make her escape. On the other hand she's quick on her feet, much more so than those pencil-pushers in silly costumes.
- EVADE (, commit Hard Knocks, exhaust Brotherhood Cultist)
- INVESTIGATE (Brotherhood Cultist attacks, 1 horror, +6 , -3, discover 1 clue at Town Hall)
- Enemy: Hunting Nightgaunt hunts to Northside, Brotherhood Cultist readies and engages, Brotherhood Cultist attacks (1 horror)
- Upkeep: draw Perception, gain 2 resources.
#12
- Mythos: 8 doom, Behind the Curtain advances to Hidden Entanglements, Acolyte (spawns at Miskatonic University)
- Yes!
- Lone Wolf (gain 1 resource)
- EVADE (+3 , , exhaust Brotherhood Cultist)
- INVESTIGATE (Brotherhood Cultist attacks and defeats Alejandro Vela, +6 , commit Perception, , draw Leo De Luca, discover 1 clue at Town Hall)
- R1
- OK, that worked out nicely in the end, but it really doesn't change the fact that I was being overly greedy. The scenario incentived aggressive play because the resign option was available on moment's notice. Yet, Charon's Obol was always on the table and I genuinely overlooked it until editing this log!
Campaign Log:
The Untamed Wilds: Jenny cleared a path to the Eztli ruins. Alejandro chose to remain at camp. Jenny has earned Ichtaca’s trust. 7 XP (Ichtaca, Ruins of Eztli, Serpent's Haven, Circuitous Trail, 2 bonus XP). 1 Physical Trauma. Yig’s Fury: 0.
The Doom of Eztli: Jenny recovered the Relic of Ages. The Harbinger is still alive. Jenny gave custody of the relic to Alejandro. 6 XP (Burial Pit, Grand Chamber, Secret Passage, Charon's Obol, Delve Too Deep). Yig’s Fury: 1.
Threads of Fate: Jenny found the missing relic. Jenny rescued Alejandro. Jenny forged a bond with Ichtaca. 7 XP (Maria DeSilva, Northside, Eztli Exhibit, Arkham Police Station, Town Hall, Charon's Obol, 2x Delve Too Deep, 3 bonus XP, 5 XP spent to heal trauma), Yig’s Fury: 1.