- NB: ArkhamDB now incorporates errata from the Arkham Horror FAQ in its card text, so the ArkhamDB text and the card image above differ, as the ArkhamDB text has been edited to contain this erratum (updated August 2022): Erratum: The purchase restriction on this card should be replaced with the keyword: "Researched." - FAQ, v.2.0, August 2022
Seltsame Lösung
Eiskalte Variante
Vorteil
Gegenstand. Wissenschaft.
Cost: 1. XP: 4.
Du kannst diese Vorteilskarte nur deinem Deck hinzufügen, indem du Seltsame Lösung (Nicht identifiziert) verbesserst, und nur, falls in deinem Kampagnenlogbuch steht, dass du „die Lösung identifiziert hast“.
Anwendungen (4 Vorräte).
Gib 1 Vorrat aus: Entkommen. Entkomme mit einem Grund--Fertigkeitswert von 6.
Related Cards
- Strange Solution: Empowering Elixir (4) (Return to the Dunwich Legacy #4)
- Strange Solution: Unidentified (The Dunwich Legacy #21)
- Strange Solution: Restorative Concoction (4) (Wo das Verderben wartet #262)
- Seltsame Lösung: Ätzendes Sekret (4) (Wo das Verderben wartet #263)
FAQs
(from the official FAQ or responses to the official rules question form)Reviews
If this were the only choice for upgrading Strange Solution, I would rarely, if ever, use it. But given the availability of Strange Solution, no one in their right mind should ever choose this. 4 evades versus 3 attacks with +2 damage each? Evading is generally only better than attacking when the enemy is not hunter and you can do what you need to do and leave the location the same turn. This card should have had at least 6 supplies to be in the same ballpark as Acidic Ichor.
This will usually be bad, yes, I agree with that, but there is one instance this is great, and that is TFA.
In TFA, you will often need to evade enemies instead of killing them, and an asset that costs 1 to evade with 6 base with 4 supplies is really good if you can afford the 4xp upgrade cost.