Duke tilts his head to the side.
Duke is worried.
Duke is confused.
Duke doesn’t understand why Ashcan is suddenly feeding all of Duke’s once-a-round doggie treats to this sailor-guy.
Is... is Duke not a Good Boy?
Vorteil. Verbündeter
Verbündeter. Gesegnet.
Cost: 3. XP: 3.
Jacob Morrison wird während der Unterhaltsphase nicht spielbereit gemacht.
Sobald dir eine Fertigkeitsprobe misslingen würde, erschöpfe Jacob Morrison: Du bekommst für jene Probe +2 auf deinen Fertigkeitswert.
Nachdem während einer Fertigkeitsprobe, die du ablegst, ein -Marker aus dem Chaosbeutel aufgedeckt worden ist: Mache Jacob Morrison spielbereit.
No faqs yet for this card.
Duke tilts his head to the side.
Duke is worried.
Duke is confused.
Duke doesn’t understand why Ashcan is suddenly feeding all of Duke’s once-a-round doggie treats to this sailor-guy.
Is... is Duke not a Good Boy?
Jacob Morrison is a good card if you are taking a lot of bless tech (like Keep Faith, Spirit of Humanity, & Favor of the Sun).
However, he does need to compete with other cards for deck space and there is one card in particular that is very similar to him: Granny Orne
Both cards are 3 XP.
Granny costs 1 more.
Granny gives a static +1 to 2 stats while Jacob has no stat boosts.
Granny gives a +1 to a failing test every round. Jacob gives a +2 after every time you draw a bless token but needs help generating those bless tokens.
Granny can soak more horror but less damage.
Conclusion: Granny is more versatile and can be powerful in a lot more decks. Jacob can be very good but needs a deck built to his strengths and even in the best of situations is only a little better than Granny.
It's Multi Lucky!!
Routinely generating the bless tokens you need to fuel Jacob Morrison is a bit tricky in , but with team support just the random few you're likely to encounter will make it so that you get to use Jacob Morrison 4+ times in a scenario. So, take him if you have blessed friends, maybe if you're somehow using Blessed Blade.
In solo Jacob Morrison is perfectly playable even if you use just a couple copies of Keep Faith to fuel him. Assuming that you play just the one copy of Keep Faith, that's still most likely going to be 2-3 extra uses of the Lucky! effect on top of the one he comes into play with.
I do hopefully not, need to tell you, how good a Lucky! that you get to play 4+ times, is.