Spoiler!
I absolutely LOVE the artwork! It's Dr. Rosa Marquez looking back to the Investigators in the final scenario of the Feast of Hemlock Vale right before she sacrifices herself to safe everybody. The determination in the gaze of this stoic woman in the face of death totally grips me emotionally. I get tears in my eyes every time I look at it. I can't appreciate that artwork enough!Ereignis
Geist.
Cost: 0. XP: 3.
Schnell. Spiele diese Karte, sobald der Schritt "Begegnungskarten ziehen" in der Mythosphase beginnen würde.
Du ziehst jede Begegnungskarte, die in dieser Mythosphase normalerweise gezogen würde. Karten, die in dieser Mythosphase gezogen werden, können nicht aufgehoben werden und die erste gezogene Karte erhält Nachrüsten.
Überspringe den "Begegnungskarten ziehen"-Schritt der nächsten Mythosphase. Max. zweimal pro Spiel.
FAQs
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Reviews
Deliverance has a use case: scenarios that when you advance the act or agenda, you shuffle in new cards. Over the years, a lot of boss monsters come with treacheries that summon them, even if you defeat them once. With this card, you get to delay that.
Deliverance will help with any advancement that shuffles encounter back into the deck, but with a cost of 3XP and a surging encounter, it's a high price to pay so that you don’t see certain encounters again. If you don’t know what’s coming, it’s hard to say that “later” will be worse than “now”.
Unless you're Luke in the Dream Gate. Then feel free to NOPE all the attach to locations and enemy spawns.
Cool art, cool flavor, paired with a cool mechanic dripping with theme. I like Deliverance.
Deliverance most obviously avoids encounter card draws, where the more players you have in a game the better it is. At 1 player, it saves no encounter draws- at 2 it saves 1, 3 saves 2, and 4 players you save 3 encounter card draws.
Avoiding encounter draws isn't it's only strength though:
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The player playing Deliverance is usually better suited to draw encounter cards (high , solid and some enemy control, staples of the Mystic class). Having them absorb the encounter deck can be better for your weaker investigators, for example.
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Much like weaknesses, drawing encounter cards earlier is usually better than later. It gets the encounter cards out, leaves less to chance, and gives you a clear two rounds to deal with the fallout of the encounter cards.
With point 1 in mind, this card is clearly intended for an Calvin Wright, but investigators like Agnes Baker, a prepared Gloria Goldberg, Akachi Onyele, Amina Zidane and Father Mateo are great targets too. Again, mystics are really good at the Encounter Deck.
Do I think it's a good card in solo or two player? Not particularly. Three or four players? Yes, Deliverance is a simple and effective method of controlling the encounter deck.
....If you're brave enough to play it.
By the way, this card has a mechanical resonance with the weakness Overzealous that I like. The guy in Overzealous thinks he's the lady in Deliverance, but he actually just drew an encounter and gained surge for no reason.