Calvin Wright
Der Verdammte


Verflucht. Herumtreiber.

Willpower: 0. Intellect: 0. Combat: 0. Agility: 0.
Health: 6. Sanity: 6.

Du bekommst +1 und +1 für jeden Horror auf dir.

Du bekommst +1 und +1 für jeden Schaden auf dir.

-Effekt: +0. Du darfst entweder 1 Schaden oder 1 Horror heilen oder 1 direkten Schaden oder 1 direkten Horror nehmen.

„Wenn du ihn verletzt, werde ich dich töten.“
Cristi Balanescu
Das Vergessene Zeitalter #5.
Calvin Wright

Calvin Wright - Back


Deckgröße: 30.

Deckbau-Optionen: Überlebenderkarten () Stufe 0-5, Geist-Karten Stufe 0-3, Neutrale Karten Stufe 0-5.

Deckbau-Voraussetzungen (zählen nicht gegen die Deckgröße): Bis ans Ende der Zeit, Stimme des Boten, 1 zufällige Grundschwäche.

Manchmal hat man im Leben die Wahl: Entweder man aktzeptiert, was das Schicksal für einen vorgesehen hat, oder man tritt dafür ein, wer man gerne sein würde und für das, an was man glaubt. Calvin hat sich für letzteres entschieden. Er lag blutüberströmt und dem Tode nah am Rand einer unbefestigten Straße, als er eine Vision hatte - eine erschreckende Vision, in der er sah, wie unser Planet zeriss und João, seine große Liebe, in einem Strudel lodernder Flammen zu Asche zerfiel. Calvin trat eine weitere Entscheidung. Er griff nach der Dunkelheit und nahm sie in sich auf. Er würde nicht sterben, nicht heute. Die Welt brauchte ihn. João brauchte ihn.
Calvin Wright

So time may tell but for now Calvin just seems horrifically underpowered. The idea is cool - you can happily fail early scenarios to gain trauma which increases his skills which means you can spend those scenarios trying to grind XP instead of making progress - but the payoff really isn’t there to make up for him having such awful base stats.

Let’s compare him to Mark Harrigan, another investigator who uses something bad happening to him (taking damage) to boost his skills. Using Sophie he can boost any skill by 2 for a relatively low cost of taking one damage. Sure, this doesn’t apply throughout the whole game like Calvin’s ability, but Mark easily makes up for this by a) having good stats to begin with, b) being able to boost a stat more than once for a critical test and c) being able to heal the damage to get further uses of his ability. Calvin has awful stats unless he is close to death, cannot naturally boost his base skills above 5, and gets weaker if you heal damage or trauma from him. Mark even benefits from taking damage whilst Calvin gets nothing other than approaching having a decent stat value.

Calvin’s weaknesses are pretty glaring. He is awful at the beginning of a campaign (or any time he has less than 3 damage/horror on him) as he can’t do anything effectively. With 0 in everything he has almost no hope at fighting or evading enemies and he can really only discover clues by using Flashlight to make locations 0 shroud or via events. He can use enemies that deal damage to boost his physical skills, but when stuck with an enemy that only deals horror he is going to be in trouble. Even 2 is a bad number to have in a skill and 3 is still poor, so he really needs at least one other investigator to kill enemies that he cannot handle early and another one to discover clues. However, this goes against his desire to fail scenarios in order to gain additional trauma as the other investigators are not likely to want this to happen, leaving him in an awkward position early in the campaign. Once he gets some trauma he starts to become okay, but then a lot of his deck needs to be devoted to keeping him alive and becoming merely ‘okay’ is not worth the annoyance of being useless for a long time.

So all in all he is definitely interesting, but I can’t really see him being anything other than awful unless some amazing combo comes out that only he can use.

ksym77 · 50
I think I agree with this. Another thing is that Calvin must get his stats to 4s and 5s just to be competitive with other investigators. Because he isn't getting free cards/clues/resources from his special ability, whereas everyone else (except Lola) is. But getting to high stats is a slow and difficult process, and once he's there, he has to deal with being extremely fragile. He does run Key of Ys quite well--I will grant him that--but Yorick and Pete run it even better, so I don't think that saves him. — CaiusDrewart · 1507
Key of Ys is good for everyone. it's just better for characters who can tutor and/or protect it. In addition to what has been said, Calvin has the same problem as a rogue with charons obol (see reviews for it). He makes you play defensively when you're close to death, instead of taking risks to win the game. Another point, his weakness alone can permanently kill him, if he has too many trauma. — Django · 2027
I'd like to point out that Calvin can only gain from fighting werewolves. Think about it (very minor spoilers). — CecilAlucardX · 2
@CecilAlucardX: True. But that combo is so broken and cheesy--so clearly an oversight on the part of the designers--that I don't think I would play with it, personally. — CaiusDrewart · 1507
You want Monstrous Transformation for him! — jd90 · 11
*knowing wink* Mayyyybbbee. — CecilAlucardX · 2
I wish he had 7 health and 7 sanity. Maybe that would make things more balanced? Although he can just be this game's "ultra hard mode". — bigstupidgrin · 5
Comparied with Mark and Baker,the test"you" may be mean the card you control,that would make it more balanced? — wjqcx512 · 7
@wjqcx512: no; the "you" here is just shorthand for "your investigator card," which is the same with Agnes. Mark specifically says "cards you control," which includes your investigator card. Calvin would be insanely good if he got stats for damage/horror on all his cards. From what I've read, people who've played him think he's insanely powerful, just difficult to use. — SGPrometheus · 167